| public void |
|
| public void |
| submitNameTag(PoseStack poseStack, Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, CameraRenderState camera) |
| method_73482(class_4587 arg0, class_243 arg1, int arg2, class_2561 arg3, boolean arg4, int arg5, class_12075 arg6) |
| submitLabel(MatrixStack arg0, Vec3d arg1, int arg2, Text arg3, boolean arg4, int arg5, CameraRenderState arg6) |
|
| private void |
|
| private static boolean |
| shouldRenderTextAsSolid(int color, int backgroundColor) |
| method_1_7453(int arg0, int arg1) |
| labelIsOpaque(int textColor, int backgroundColor) |
|
| public void |
| submitText(PoseStack poseStack, float x, float y, FormattedCharSequence string, boolean dropShadow, Font$DisplayMode displayMode, int lightCoords, int color, int backgroundColor, int outlineColor) |
| method_73478(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8, int arg9) |
| submitText(MatrixStack arg0, float arg1, float arg2, OrderedText arg3, boolean arg4, TextRenderer$TextLayerType arg5, int arg6, int arg7, int arg8, int arg9) |
|
| public void |
|
| public void |
|
| public <S> void |
| submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, UvMapping uvMapping, int outlineColor) |
| method_73490(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1_1060 arg7, int arg8) |
| submitModel(Model<? super S> arg0, S arg1, MatrixStack arg2, RenderLayer arg3, int arg4, int arg5, int arg6, TextureRegion arg7, int arg8) |
|
| public <S> void |
| submitCrumblingOverlay(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay) |
| method_1_7505(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_11683$class_11792 arg7) |
| submitModel(Model<? super S> arg0, S arg1, MatrixStack arg2, RenderLayer arg3, int arg4, int arg5, int arg6, ModelCommandRenderer$CrumblingOverlayCommand arg7) |
|
| public void |
|
| public void |
| submitBlockModel(PoseStack poseStack, RenderType renderType, List<BlockStateModelPart> modelParts, int[] tintLayers, int lightCoords, int overlayCoords, int outlineColor) |
| method_73484(class_4587 arg0, class_1921 arg1, List<class_10889> arg2, int[] arg3, int arg4, int arg5, int arg6) |
| submitBlockStateModel(MatrixStack arg0, RenderLayer arg1, List<BlockModelPart> arg2, int[] arg3, int arg4, int arg5, int arg6) |
|
| private static RenderLayer |
|
| public void |
|
| public void |
| submitShapeOutline(PoseStack poseStack, VoxelShape shape, RenderType renderType, int color, float width, boolean afterTerrain) |
| method_73494(class_4587 arg0, class_265 arg1, class_1921 arg2, int arg3, float arg4, boolean arg5) |
| submitModelPart(MatrixStack arg0, VoxelShape arg1, RenderLayer arg2, int arg3, float arg4, boolean arg5) |
|
| public void |
| submitItem(PoseStack poseStack, ItemDisplayContext displayContext, int lightCoords, int overlayCoords, int outlineColor, int[] tintLayers, List<BakedQuad> quads, ItemStackRenderState$FoilType foilType) |
| method_73480(class_4587 arg0, class_811 arg1, int arg2, int arg3, int arg4, int[] arg5, List<class_777> arg6, class_10444$class_10445 arg7) |
| submitItem(MatrixStack arg0, ItemDisplayContext arg1, int arg2, int arg3, int arg4, int[] arg5, List<BakedQuad> arg6, ItemRenderState$Glint arg7) |
|
| private static boolean |
|
| public void |
|
| public void |
|
| public void |
|
| public List<RenderCommandContainer<?>> |
| allPhases() |
| method_1_5213() |
| getRenderCommandContainers() |
|