| public BannerBlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| public void |
| extractRenderState(BannerBlockEntity blockEntity, BannerRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74337(class_2573 arg0, class_11949 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BannerBlockEntity arg0, BannerBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| private BannerBlockModel |
|
| private BannerFlagBlockModel |
|
| public void |
|
| public void |
| submitSpecial(BannerBlock$AttachmentType type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, DyeColor baseColor, BannerPatternLayers patterns, int outlineColor) |
| method_65556(class_2215$class_1_398 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_1767 arg5, class_9307 arg6, int arg7) |
| renderAsItem(BannerBlock$AttachmentType attachmentType, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, DyeColor baseColor, BannerPatternsComponent patterns, int outlineColor) |
|
| private static void |
| submitBanner(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, BannerModel model, BannerFlagModel flagModel, float phase, DyeColor baseColor, BannerPatternLayers patterns, ModelFeatureRenderer$CrumblingOverlay breakProgress, int outlineColor) |
| method_65555(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_10378 arg5, class_10377 arg6, float arg7, class_1767 arg8, class_9307 arg9, class_11683$class_11792 arg10, int arg11) |
| render(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, BannerBlockModel model, BannerFlagBlockModel flagModel, float pitch, DyeColor dyeColor, BannerPatternsComponent bannerPatterns, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, int outlineColor) |
|
| public static <S> void |
| submitPatterns(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, boolean banner, DyeColor baseColor, BannerPatternLayers patterns) |
| method_23802(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_3879<S> arg5, S arg6, boolean arg7, class_1767 arg8, class_9307 arg9) |
| renderCanvas(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model<S> model, S state, boolean useBannerLayer, DyeColor color, BannerPatternsComponent patterns) |
|
| private static <S> void |
| submitPatternLayer(SpriteGetter sprites, PoseStack poseStack, OrderedSubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, SpriteId sprite, DyeColor color) |
| method_58140(class_11701 arg0, class_4587 arg1, class_11785 arg2, int arg3, int arg4, class_3879<S> arg5, S arg6, class_1_310 arg7, class_1767 arg8) |
| renderLayer(SpriteHolder materials, MatrixStack matrices, RenderCommandQueue arg2, int light, int overlay, Model<S> model, S state, SpriteIdentifier spriteId, DyeColor color) |
|
| public void |
| getExtents(Consumer<org.joml.Vector3fc> output) |
| method_72158(Consumer<org.joml.Vector3fc> arg0) |
| collectVertices(Consumer<org.joml.Vector3fc> callback) |
|
| private static AffineTransformation |
| modelTransformation(float angle) |
| method_1_2815(float arg0) |
| getTransformation(float rotationDegrees) |
|
| private static AffineTransformation |
| createGroundTransformation(int segment) |
| method_1_2812(int arg0) |
| getGroundTransformation(int rotation) |
|
| private static AffineTransformation |
|
| public void |
|
| public void |
| extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public BlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|