History - net.minecraft.client.render.block.entity.BannerBlockEntityRenderer

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

<S> void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model<S>, S, boolean, DyeColor, BannerPatternsComponent, ModelCommandRenderer$CrumblingOverlayCommand): submitPatterns, method_23802, renderCanvas

<S> void (SpriteHolder, MatrixStack, RenderCommandQueue, int, int, Model<S>, S, SpriteIdentifier, DyeColor, ModelCommandRenderer$CrumblingOverlayCommand): submitPatternLayer, method_58140, renderLayer

<S> void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model<S>, S, boolean, DyeColor, BannerPatternsComponent): submitPatterns, method_23802, renderCanvas

<S> void (SpriteHolder, MatrixStack, RenderCommandQueue, int, int, Model<S>, S, SpriteIdentifier, DyeColor): submitPatternLayer, method_58140, renderLayer

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

<S> void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model<S>, S, SpriteIdentifier, DyeColor, ModelCommandRenderer$CrumblingOverlayCommand): submitPatternLayer, method_58140, renderLayer

<S> void (SpriteHolder, MatrixStack, RenderCommandQueue, int, int, Model<S>, S, SpriteIdentifier, DyeColor, ModelCommandRenderer$CrumblingOverlayCommand): submitPatternLayer, method_58140, renderLayer

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

float: SIZE, field_55282, field_55282

float: SIZE, field_55282, SCALE_FACTOR

SpriteHolder: materials, field_61779, materials

SpriteHolder: sprites, field_61779, materials

org.joml.Vector3fc: MODEL_SCALE, field_1_2356, SCALING

org.joml.Vector3fc: MODEL_TRANSLATION, field_1_2357, TRANSLATION

OrientationMap<AffineTransformation>: TRANSFORMATIONS, field_1_2358, TRANSFORMATIONS

Constructors

Methods

void (MatrixStack, OrderedRenderCommandQueue, int, int, DyeColor, BannerPatternsComponent, int): submitSpecial, method_65556, renderAsItem

void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, float, BannerBlockModel, BannerFlagBlockModel, float, DyeColor, BannerPatternsComponent, ModelCommandRenderer$CrumblingOverlayCommand, int): submitBanner, method_65555, render

<S> void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model<S>, S, SpriteIdentifier, boolean, DyeColor, BannerPatternsComponent, boolean, ModelCommandRenderer$CrumblingOverlayCommand, int): submitPatterns, method_23802, renderCanvas

<S> void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model<S>, S, SpriteIdentifier, DyeColor, ModelCommandRenderer$CrumblingOverlayCommand): submitPatternLayer, method_58140, renderLayer

BannerBlockModel (BannerBlock$AttachmentType): bannerModel, method_1_2811, getModel

BannerFlagBlockModel (BannerBlock$AttachmentType): flagModel, method_1_2814, getFlagModel

void (BannerBlock$AttachmentType, MatrixStack, OrderedRenderCommandQueue, int, int, DyeColor, BannerPatternsComponent, int): submitSpecial, method_65556, renderAsItem

void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, BannerBlockModel, BannerFlagBlockModel, float, DyeColor, BannerPatternsComponent, ModelCommandRenderer$CrumblingOverlayCommand, int): submitBanner, method_65555, render

<S> void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model<S>, S, boolean, DyeColor, BannerPatternsComponent, ModelCommandRenderer$CrumblingOverlayCommand): submitPatterns, method_23802, renderCanvas

<S> void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model<S>, S, SpriteIdentifier, DyeColor, ModelCommandRenderer$CrumblingOverlayCommand): submitPatternLayer, method_58140, renderLayer

AffineTransformation (float): modelTransformation, method_1_2815, getTransformation

AffineTransformation (int): createGroundTransformation, method_1_2812, getGroundTransformation

AffineTransformation (Direction): createWallTransformation, method_1_2813, getWallTransformation

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.blockentity.BannerRenderer

net.minecraft.class_823

net.minecraft.client.render.block.entity.BannerBlockEntityRenderer

Fields

int: MAX_PATTERNS, field_32819, ROTATIONS

float: SIZE, field_55282, field_55282

SpriteHolder: materials, field_61779, materials

BannerBlockModel: standingModel, field_55154, standingModel

BannerBlockModel: wallModel, field_55155, wallModel

BannerFlagBlockModel: standingFlagModel, field_55156, standingFlagModel

BannerFlagBlockModel: wallFlagModel, field_55157, wallFlagModel

Constructors

(BlockEntityRendererFactory$Context)

(SpecialModelRenderer$BakeContext)

(LoadedEntityModels, SpriteHolder)

Methods

BannerBlockEntityRenderState (): createRenderState, method_74335, createRenderState

void (BannerBlockEntity, BannerBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74337, updateRenderState

void (BannerBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3546, render

void (MatrixStack, OrderedRenderCommandQueue, int, int, DyeColor, BannerPatternsComponent, int): submitSpecial, method_65556, renderAsItem

void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, float, BannerBlockModel, BannerFlagBlockModel, float, DyeColor, BannerPatternsComponent, ModelCommandRenderer$CrumblingOverlayCommand, int): submitBanner, method_65555, render

<S> void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model<S>, S, SpriteIdentifier, boolean, DyeColor, BannerPatternsComponent, boolean, ModelCommandRenderer$CrumblingOverlayCommand, int): submitPatterns, method_23802, renderCanvas

<S> void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model<S>, S, SpriteIdentifier, DyeColor, ModelCommandRenderer$CrumblingOverlayCommand): submitPatternLayer, method_58140, renderLayer

void (Consumer<org.joml.Vector3fc>): getExtents, method_72158, collectVertices

void (BlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3569, render

void (BlockEntity, BlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74331, updateRenderState

BlockEntityRenderState (): createRenderState, method_74335, createRenderState