net.minecraft.block

public class SculkSensorBlock

extends BlockWithEntity implements Waterloggable

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, BlockEntityProvider, Waterloggable, FluidDrainable, FluidFillable

net.minecraft.world.level.block.SculkSensorBlock
net.minecraft.class_5703
net.minecraft.block.SculkSensorBlock

Field summary

Modifier and TypeField
public static final int
ACTIVE_TICKS
field_31239
field_31239
public static final int
COOLDOWN_TICKS
field_44607
field_44607
public static final EnumProperty<SculkSensorPhase>
PHASE
field_28111
SCULK_SENSOR_PHASE
public static final IntProperty
POWER
field_28112
POWER
public static final BooleanProperty
WATERLOGGED
field_28113
WATERLOGGED
private static final VoxelShape
SHAPE
field_28114
OUTLINE_SHAPE
private static final float[]
RESONANCE_PITCH_BEND
field_43248
RESONATION_NOTE_PITCHES

Constructor summary

ModifierConstructor
public (AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
public BlockState
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected FluidState
getFluidState(BlockState state)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
protected void
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
public void
stepOn(Level level, BlockPos pos, BlockState onState, Entity entity)
method_9591(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1297 arg3)
onSteppedOn(World arg0, BlockPos arg1, BlockState arg2, Entity arg3)
protected void
onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
protected void
affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston)
method_66388(class_2680 arg0, class_3218 arg1, class_2338 arg2, boolean arg3)
onStateReplaced(BlockState arg0, ServerWorld arg1, BlockPos arg2, boolean arg3)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
private static void
updateNeighbours(Level level, BlockPos pos, BlockState state)
method_32902(class_1937 arg0, class_2338 arg1, class_2680 arg2)
updateNeighbors(World world, BlockPos pos, BlockState state)
public BlockEntity
newBlockEntity(BlockPos worldPosition, BlockState blockState)
method_10123(class_2338 arg0, class_2680 arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
public <T extends BlockEntity> BlockEntityTicker<T>
getTicker(Level level, BlockState blockState, BlockEntityType<T> type)
method_31645(class_1937 arg0, class_2680 arg1, class_2591<T> arg2)
getTicker(World arg0, BlockState arg1, BlockEntityType<T> arg2)
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected boolean
isSignalSource(BlockState state)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
protected int
ownSignal(BlockState state, BlockGetter level, BlockPos pos)
method_1_5240(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2)
public int
getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
public static SculkSensorPhase
getPhase(BlockState state)
method_32908(class_2680 arg0)
getPhase(BlockState state)
public static boolean
canActivate(BlockState state)
method_32909(class_2680 arg0)
isInactive(BlockState state)
public static void
deactivate(Level level, BlockPos pos, BlockState state)
method_32903(class_1937 arg0, class_2338 arg1, class_2680 arg2)
setCooldown(World world, BlockPos pos, BlockState state)
public int
getActiveTicks()
method_51166()
getCooldownTime()
public void
activate(Entity sourceEntity, Level level, BlockPos pos, BlockState state, int calculatedPower, int vibrationFrequency)
method_32904(class_1297 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, int arg4, int arg5)
setActive(Entity sourceEntity, World world, BlockPos pos, BlockState state, int power, int frequency)
public static void
tryResonateVibration(Entity sourceEntity, Level level, BlockPos pos, int vibrationFrequency)
method_49822(class_1297 arg0, class_1937 arg1, class_2338 arg2, int arg3)
tryResonate(Entity sourceEntity, World world, BlockPos pos, int frequency)
public void
animateTick(BlockState state, Level level, BlockPos pos, RandomSource random)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected boolean
hasAnalogOutputSignal(BlockState state)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
protected int
getAnalogOutputSignal(BlockState state, Level level, BlockPos pos, Direction direction)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2350 arg3)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2, Direction arg3)
protected boolean
isPathfindable(BlockState state, PathComputationType type)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
protected boolean
useShapeForLightOcclusion(BlockState state)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState arg0)
protected void
spawnAfterBreak(BlockState state, ServerLevel level, BlockPos pos, ItemStack tool, boolean dropExperience)
method_9565(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1799 arg3, boolean arg4)
onStacksDropped(BlockState arg0, ServerWorld arg1, BlockPos arg2, ItemStack arg3, boolean arg4)
private static void
lambda$getTicker$0(Level arg0, BlockPos arg1, BlockState arg2, SculkSensorBlockEntity arg3)
method_32905(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_5704 arg3)
method_32905(World worldx, BlockPos pos, BlockState statex, SculkSensorBlockEntity blockEntity)
private static void
lambda$static$0(float[] arg0)
method_49823(float[] arg0)
method_49823(float[] frequency)