net.minecraft.world.gen.noise

class NoiseConfig$1

implements DensityFunction$CompileContext

net.minecraft.world.level.levelgen.RandomState$1
net.minecraft.class_7138$1
net.minecraft.world.gen.noise.NoiseConfig$1

Field summary

Modifier and TypeField
final long
val$seed
field_38264
field_38264
final boolean
val$useLegacyRandom
field_38265
field_38265
final NoiseConfig
this$0
field_38266
field_38266

Constructor summary

ModifierConstructor
()

Method summary

Modifier and TypeMethod
private Random
newLegacyInstance(long seedOffset)
method_42375(long arg0)
createRandom(long seed)
public NoiseSampler
createNoiseSampler(Holder<NormalNoise> parameters)
method_1_10161(class_6880<class_5216> arg0)
getNoiseSampler(RegistryEntry<FractalNoiseParameters> arg0)
public Random
createRandom(Identifier seed)
method_1_10162(class_2960 arg0)
getRandom(Identifier arg0)
public Random
createEndIslandRandom()
method_1_10160()
getRandom()