net.minecraft.client.render.entity

public class SalmonEntityRenderer

extends MobEntityRenderer<SalmonEntity, SalmonEntityRenderState, SalmonEntityModel>

All mapped superinterfaces:

FeatureRendererContext

net.minecraft.client.renderer.entity.SalmonRenderer
net.minecraft.class_938
net.minecraft.client.render.entity.SalmonEntityRenderer

Field summary

Modifier and TypeField
private static final Identifier
SALMON_LOCATION
field_4767
TEXTURE
private final SalmonEntityModel
smallSalmonModel
field_53198
smallModel
private final SalmonEntityModel
mediumSalmonModel
field_53199
mediumModel
private final SalmonEntityModel
largeSalmonModel
field_53200
largeModel

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public void
extractRenderState(Salmon entity, SalmonRenderState state, float partialTicks)
method_62519(class_1462 arg0, class_10062 arg1, float arg2)
updateRenderState(SalmonEntity arg0, SalmonEntityRenderState arg1, float arg2)
public Identifier
getTextureLocation(SalmonRenderState state)
method_4101(class_10062 arg0)
getTexture(SalmonEntityRenderState arg0)
public SalmonEntityRenderState
createRenderState()
method_55269()
createRenderState()
protected void
setupRotations(SalmonRenderState state, PoseStack poseStack, float bodyRot, float entityScale)
method_4100(class_10062 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(SalmonEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
public void
submit(SalmonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_62520(class_10062 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(SalmonEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(LivingEntity entity, LivingEntityRenderState state, float partialTicks)
method_62355(class_1309 arg0, class_10042 arg1, float arg2)
updateRenderState(LivingEntity arg0, LivingEntityRenderState arg1, float arg2)
protected void
setupRotations(LivingEntityRenderState state, PoseStack poseStack, float bodyRot, float entityScale)
method_4058(class_10042 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(LivingEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
public Identifier
getTextureLocation(LivingEntityRenderState state)
method_3885(class_10042 arg0)
getTexture(LivingEntityRenderState arg0)
public void
submit(LivingEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_4054(class_10042 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(LivingEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(Entity entity, EntityRenderState state, float partialTicks)
method_62354(class_1297 arg0, class_10017 arg1, float arg2)
updateRenderState(Entity arg0, EntityRenderState arg1, float arg2)
public EntityRenderState
createRenderState()
method_55269()
createRenderState()
public void
submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3936(class_10017 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(EntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)