net.minecraft.client.render.block.entity

public class ChestBlockEntityRenderer<T extends BlockEntity extends LidOpenable>

implements BlockEntityRenderer<T, ChestBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.ChestRenderer
net.minecraft.class_826
net.minecraft.client.render.block.entity.ChestBlockEntityRenderer

Field summary

Modifier and TypeField
public static final ChestTextureSet<EntityModelLayer>
LAYERS
field_1_2508
DEFAULT_TEXTURES
private static final Map<Direction, AffineTransformation>
TRANSFORMATIONS
field_1_2352
TRANSFORMATIONS
private final SpriteHolder
sprites
field_61784
materials
private final ChestTextureSet<ChestBlockModel>
models
field_1_2509
textures
private final boolean
xmasTextures
field_4365
christmas

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public static boolean
xmasTextures()
method_65559()
isAroundChristmas()
public ChestBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(T blockEntity, ChestRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74365(T arg0, class_11959 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(T arg0, ChestBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(ChestRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_74367(class_11959 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(ChestBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private static ChestBlockEntityRenderState$Variant
getChestMaterial(BlockEntity entity, boolean xmasTextures)
method_74366(class_2586 arg0, boolean arg1)
getVariant(BlockEntity blockEntity, boolean christmas)
public static AffineTransformation
modelTransformation(Direction facing)
method_1_2806(class_2350 arg0)
getTransformation(Direction direction)
private static AffineTransformation
createModelTransformation(Direction facing)
method_1_2805(class_2350 arg0)
computeTransformation(Direction direction)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
private static ChestBlockModel
lambda$new$0(BlockEntityRendererProvider$Context arg0, ModelLayerLocation arg1)
method_1_3042(class_5614$class_5615 arg0, class_5601 arg1)
method_1_3042(BlockEntityRendererFactory$Context arg0, EntityModelLayer texture)