History - net.minecraft.client.render.block.entity.ChestBlockEntityRenderer

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

SpriteHolder: materials, field_61784, materials

SpriteHolder: sprites, field_61784, materials

ChestBlockModel: singleModel, field_53165, singleChest

ChestBlockModel: doubleLeftModel, field_53166, doubleChestLeft

ChestBlockModel: doubleRightModel, field_53167, doubleChestRight

ChestTextureSet<EntityModelLayer>: LAYERS, field_1_2508, DEFAULT_TEXTURES

Map<Direction, AffineTransformation>: TRANSFORMATIONS, field_1_2352, TRANSFORMATIONS

ChestTextureSet<ChestBlockModel>: models, field_1_2509, textures

Constructors

Methods

AffineTransformation (Direction): modelTransformation, method_1_2806, getTransformation

AffineTransformation (Direction): createModelTransformation, method_1_2805, computeTransformation

ChestBlockModel (BlockEntityRendererFactory$Context, EntityModelLayer): lambda$new$0, method_1_3042, method_1_3042

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.blockentity.ChestRenderer

net.minecraft.class_826

net.minecraft.client.render.block.entity.ChestBlockEntityRenderer

Fields

SpriteHolder: materials, field_61784, materials

ChestBlockModel: singleModel, field_53165, singleChest

ChestBlockModel: doubleLeftModel, field_53166, doubleChestLeft

ChestBlockModel: doubleRightModel, field_53167, doubleChestRight

boolean: xmasTextures, field_4365, christmas

Constructors

(BlockEntityRendererFactory$Context)

Methods

boolean (): xmasTextures, method_65559, isAroundChristmas

ChestBlockEntityRenderState (): createRenderState, method_74335, createRenderState

void (T, ChestBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74365, updateRenderState

void (ChestBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_74367, render

ChestBlockEntityRenderState$Variant (BlockEntity, boolean): getChestMaterial, method_74366, getVariant

void (BlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3569, render

void (BlockEntity, BlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74331, updateRenderState

BlockEntityRenderState (): createRenderState, method_74335, createRenderState