History - net.minecraft.client.render.block.entity.ChestBlockEntityRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
SpriteHolder: materials, field_61784, materials
SpriteHolder: sprites, field_61784, materials
ChestBlockModel: singleModel, field_53165, singleChest
ChestBlockModel: doubleLeftModel, field_53166, doubleChestLeft
ChestBlockModel: doubleRightModel, field_53167, doubleChestRight
ChestTextureSet<EntityModelLayer>: LAYERS, field_1_2508, DEFAULT_TEXTURES
Map<Direction, AffineTransformation>: TRANSFORMATIONS, field_1_2352, TRANSFORMATIONS
ChestTextureSet<ChestBlockModel>: models, field_1_2509, textures
Constructors
Methods
AffineTransformation (Direction): modelTransformation, method_1_2806, getTransformation
AffineTransformation (Direction): createModelTransformation, method_1_2805, computeTransformation
ChestBlockModel (BlockEntityRendererFactory$Context, EntityModelLayer): lambda$new$0, method_1_3042, method_1_3042
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.blockentity.ChestRenderer
net.minecraft.class_826
net.minecraft.client.render.block.entity.ChestBlockEntityRenderer
Fields
SpriteHolder: materials, field_61784, materials
ChestBlockModel: singleModel, field_53165, singleChest
ChestBlockModel: doubleLeftModel, field_53166, doubleChestLeft
ChestBlockModel: doubleRightModel, field_53167, doubleChestRight
boolean: xmasTextures, field_4365, christmas
Constructors
(BlockEntityRendererFactory$Context)
Methods
boolean (): xmasTextures, method_65559, isAroundChristmas
ChestBlockEntityRenderState (): createRenderState, method_74335, createRenderState
void (T, ChestBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74365, updateRenderState
void (ChestBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_74367, render
ChestBlockEntityRenderState$Variant (BlockEntity, boolean): getChestMaterial, method_74366, getVariant
void (BlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3569, render
void (BlockEntity, BlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74331, updateRenderState
BlockEntityRenderState (): createRenderState, method_74335, createRenderState