net.minecraft.block

public class BedBlock

extends HorizontalFacingBlock

All mapped superinterfaces:

ToggleableFeature, ItemConvertible

net.minecraft.world.level.block.BedBlock
net.minecraft.class_2244
net.minecraft.block.BedBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BedBlock>
CODEC
field_46273
CODEC
public static final EnumProperty<BedPart>
PART
field_9967
PART
public static final BooleanProperty
OCCUPIED
field_9968
OCCUPIED
private static final Map<Direction, VoxelShape>
SHAPES
field_55732
SHAPES_BY_DIRECTION
private final DyeColor
color
field_9966
color

Constructor summary

ModifierConstructor
public (DyeColor color, AbstractBlock$Settings settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BedBlock>
codec()
method_53969()
getCodec()
public static Direction
getBedOrientation(BlockGetter level, BlockPos pos)
method_18476(class_1922 arg0, class_2338 arg1)
getDirection(BlockView world, BlockPos pos)
protected ActionResult
useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
private boolean
kickVillagerOutOfBed(Level level, BlockPos pos)
method_22357(class_1937 arg0, class_2338 arg1)
wakeVillager(World world, BlockPos pos)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
private static Direction
getNeighbourDirection(BedPart part, Direction facing)
method_9488(class_2742 arg0, class_2350 arg1)
getDirectionTowardsOtherPart(BedPart part, Direction direction)
public BlockState
playerWillDestroy(Level level, BlockPos pos, BlockState state, Player player)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
public BlockState
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
public static Direction
getConnectedDirection(BlockState state)
method_24163(class_2680 arg0)
getOppositePartDirection(BlockState state)
public static DoubleBlockProperties$Type
getBlockType(BlockState state)
method_24164(class_2680 arg0)
getBedPart(BlockState state)
private static boolean
isBunkBed(BlockGetter level, BlockPos pos)
method_30839(class_1922 arg0, class_2338 arg1)
isBedBelow(BlockView world, BlockPos pos)
public static Optional<Vec3d>
findStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos, Direction forward, float yaw)
method_9484(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, class_2350 arg3, float arg4)
findWakeUpPosition(EntityType<?> type, CollisionView world, BlockPos pos, Direction bedDirection, float spawnAngle)
private static Optional<Vec3d>
findBunkBedStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos, Direction forward, Direction side)
method_30835(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, class_2350 arg3, class_2350 arg4)
findWakeUpPosition(EntityType<?> type, CollisionView world, BlockPos pos, Direction bedDirection, Direction respawnDirection)
private static Optional<Vec3d>
findStandUpPositionAtOffset(EntityType<?> type, CollisionGetter level, BlockPos pos, int[][] offsets, boolean checkDangerous)
method_30836(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, int[][] arg3, boolean arg4)
findWakeUpPosition(EntityType<?> type, CollisionView world, BlockPos pos, int[][] possibleOffsets, boolean ignoreInvalidPos)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public void
setPlacedBy(Level level, BlockPos pos, BlockState state, LivingEntity by, ItemStack itemStack)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
public DyeColor
getColor()
method_9487()
getColor()
protected long
getSeed(BlockState state, BlockPos pos)
method_9535(class_2680 arg0, class_2338 arg1)
getRenderingSeed(BlockState arg0, BlockPos arg1)
protected boolean
isPathfindable(BlockState state, PathComputationType type)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
private static int[][]
bedStandUpOffsets(Direction forward, Direction side)
method_30838(class_2350 arg0, class_2350 arg1)
getAroundAndOnBedOffsets(Direction bedDirection, Direction respawnDirection)
private static int[][]
bedSurroundStandUpOffsets(Direction forward, Direction side)
method_30840(class_2350 arg0, class_2350 arg1)
getAroundBedOffsets(Direction bedDirection, Direction respawnDirection)
private static int[][]
bedAboveStandUpOffsets(Direction forward)
method_30837(class_2350 arg0)
getOnBedOffsets(Direction bedDirection)
private static void
lambda$useWithoutItem$0(Player arg0, Player$BedSleepingProblem arg1)
method_55767(class_1657 arg0, class_1657$class_1658 arg1)
method_55767(PlayerEntity arg0, PlayerEntity$SleepFailureReason reason)
private static Map
lambda$static$1()
method_66389()
method_66389()
private static com.mojang.datafixers.kinds.App
lambda$static$0(com.mojang.serialization.codecs.RecordCodecBuilder$Instance arg0)
method_53978(com.mojang.serialization.codecs.RecordCodecBuilder$Instance arg0)
method_53978(com.mojang.serialization.codecs.RecordCodecBuilder$Instance instance)