| protected CommandEncoderBackend |
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| public void |
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| public GpuBufferAllocator |
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| protected boolean |
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| public RenderPass |
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| public RenderPass |
| createRenderPass(Supplier<String> label, GpuTextureView colorTexture, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth) |
| createRenderPass(Supplier<String> arg0, GpuTextureView arg1, Optional<org.joml.Vector4fc> arg2, GpuTextureView arg3, OptionalDouble arg4) |
| createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthAttachment, OptionalDouble clearDepth) |
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| public RenderPass |
| createRenderPass(Supplier<String> label, GpuTextureView colorTexture, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth, RenderPass$RenderArea renderArea) |
| createRenderPass(Supplier<String> arg0, GpuTextureView arg1, Optional<org.joml.Vector4fc> arg2, GpuTextureView arg3, OptionalDouble arg4, RenderPass$class_1_837 arg5) |
| createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthAttachment, OptionalDouble clearDepth, RenderPass$RenderArea renderArea) |
|
| public RenderPass |
|
| protected void |
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| public void |
| clearColorTexture(GpuTexture colorTexture, org.joml.Vector4fc clearColor) |
| clearColorTexture(GpuTexture arg0, org.joml.Vector4fc arg1) |
| clearColorTexture(GpuTexture texture, org.joml.Vector4fc clearColor) |
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| public void |
| clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth) |
| clearColorAndDepthTextures(GpuTexture arg0, org.joml.Vector4fc arg1, GpuTexture arg2, double arg3) |
| clearColorAndDepthTextures(GpuTexture colorAttachment, org.joml.Vector4fc clearColor, GpuTexture depthAttachment, double depth) |
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| public void |
| clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight) |
| clearColorAndDepthTextures(GpuTexture arg0, org.joml.Vector4fc arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) |
| clearColorAndDepthTextures(GpuTexture colorAttachment, org.joml.Vector4fc clearColor, GpuTexture depthAttachment, double depth, int scissorX, int scissorY, int scissorLeft, int scissorTop) |
|
| public void |
| clearDepthTexture(GpuTexture depthTexture, double clearDepth) |
| clearDepthTexture(GpuTexture arg0, double arg1) |
| clearDepthTexture(GpuTexture texture, double depth) |
|
| public void |
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| public void |
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| public void |
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| public void |
| writeToTexture(GpuTexture destination, NativeImage source, int mipLevel, int depthOrLayer, int destX, int destY) |
| writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5) |
| writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int depth, int offsetX, int offsetY) |
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| public void |
| writeToTexture(GpuTexture destination, ByteBuffer source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) |
| writeToTexture(GpuTexture arg0, ByteBuffer arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) |
| writeToTexture(GpuTexture target, ByteBuffer buf, int mipLevel, int depth, int offsetX, int offsetY, int width, int height) |
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| public void |
| copyBufferToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture destination, int destinationX, int destinationY, int copyWidth, int copyHeight, int mipLevel, int arrayLayer) |
| copyBufferToTexture(GpuBufferSlice arg0, int arg1, int arg2, int arg3, int arg4, GpuTexture arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11) |
| copyBufferToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture target, int targetX, int targetY, int targetWidth, int targetHeight, int mipmap, int depthOrLayer) |
|
| public void |
| copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) |
| copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4) |
| copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel) |
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| public void |
| copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) |
| copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
| copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel, int sourceX, int sourceY, int width, int height) |
|
| public void |
| copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) |
| copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
| copyTextureToTexture(GpuTexture source, GpuTexture target, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) |
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| public GpuFence |
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| public void |
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| private void |
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| private void |
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| private void |
| verifyRegion(GpuTexture colorTexture, int regionX, int regionY, int regionWidth, int regionHeight) |
| verifyRegion(GpuTexture arg0, int arg1, int arg2, int arg3, int arg4) |
| verifyRegion(GpuTexture texture, int regionX, int regionY, int regionWidth, int regionHeight) |
|