History - com.mojang.blaze3d.systems.CommandEncoder

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

boolean: isInRenderPass

GpuProfiler: profiler

boolean: $assertionsDisabled

Constructors

(GpuBackend, CommandEncoderBackend)

(GpuProfiler, GpuBackend, CommandEncoderBackend)

Methods

RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass

RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass

void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer

GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer

void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture

void (GpuTextureView): presentTexture, presentTexture, presentTexture

GpuQuery (): timerQueryBegin

void (GpuQuery): timerQueryEnd, timerQueryEnd, timerQueryEnd

CommandEncoderBackend (): backend

void (): submit

GpuBufferAllocator (): transientMemory

boolean (): isInRenderPass

RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>): createRenderPass, createRenderPass, createRenderPass

RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass

RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble, RenderPass$RenderArea): createRenderPass, createRenderPass, createRenderPass

RenderPass (RenderPassDescription): createRenderPass, createRenderPass, createRenderPass

void (): submitRenderPass

void (GpuTexture, org.joml.Vector4fc): clearColorTexture, clearColorTexture, clearColorTexture

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, NativeImage, int, int, int, int): writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture

void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, copyBufferToTexture, copyBufferToTexture

void (TimestampQueryPool, int): writeTimestamp, writeTimestamp, writeTimestamp

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

org.slf4j.Logger: LOGGER

GpuBackend: device

CommandEncoderBackend: backend

Constructors

(GpuBackend, CommandEncoderBackend)

Methods

void (GpuQuery): timerQueryEnd

void (GpuQuery): timerQueryEnd, timerQueryEnd, timerQueryEnd

void (GpuTexture): verifyColorTexture, verifyColorTexture, verifyColorTexture

void (GpuTexture): verifyDepthTexture, verifyDepthTexture, verifyDepthTexture

void (GpuTexture, int, int, int, int): verifyRegion, verifyRegion, verifyRegion

1.21.11_unobfuscated

Names

com.mojang.blaze3d.systems.CommandEncoder

com.mojang.blaze3d.systems.CommandEncoder

com.mojang.blaze3d.systems.CommandEncoder

Fields

Constructors

Methods

RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass

RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass

void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture

void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, writeToBuffer

GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer

GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer

void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture

void (GpuTextureView): presentTexture, presentTexture, presentTexture

GpuFence (): createFence

GpuQuery (): timerQueryBegin

void (GpuQuery): timerQueryEnd