com.mojang.blaze3d.pipeline

public record RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

Field summary

Modifier and TypeField
private final Optional<Identifier>
vertexShader
private final Optional<Identifier>
fragmentShader
private final Optional<Defines>
shaderDefines
private final Optional<List<BindGroupLayout>>
bindGroupLayouts
private final ColorTargetState[]
colorTargetStates
private final int
activeColorTargetStateCount
private final Optional<DepthStencilState>
depthStencilState
private final Optional<PolygonMode>
polygonMode
private final Optional<Boolean>
cull
private final VertexFormat[]
vertexFormatPerBuffer
private final Optional<DrawMode>
vertexFormatMode

Constructor summary

ModifierConstructor
public (Optional<Identifier> vertexShader, Optional<Identifier> fragmentShader, Optional<Defines> shaderDefines, Optional<List<BindGroupLayout>> bindGroupLayouts, ColorTargetState[] colorTargetStates, int activeColorTargetStateCount, Optional<DepthStencilState> depthStencilState, Optional<PolygonMode> polygonMode, Optional<Boolean> cull, VertexFormat[] vertexFormatPerBuffer, Optional<DrawMode> vertexFormatMode)

Method summary

Modifier and TypeMethod
public Optional<Identifier>
vertexShader()
public Optional<Identifier>
fragmentShader()
public Optional<Defines>
shaderDefines()
public Optional<List<BindGroupLayout>>
bindGroupLayouts()
public ColorTargetState[]
colorTargetStates()
public int
activeColorTargetStateCount()
public Optional<DepthStencilState>
depthStencilState()
public Optional<PolygonMode>
polygonMode()
public Optional<Boolean>
cull()
public VertexFormat[]
vertexFormatPerBuffer()
public Optional<DrawMode>
vertexFormatMode()