History - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Optional<List<String>>: samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms
Optional<VertexFormat>: vertexFormat
Optional<ColorTargetState>: colorTargetState
Optional<List<BindGroupLayout>>: bindGroupLayouts
ColorTargetState[]: colorTargetStates
int: activeColorTargetStateCount
VertexFormat[]: vertexFormatPerBuffer
Constructors
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<ColorTargetState>, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>)
Methods
Optional<List<String>> (): samplers
Optional<List<RenderPipeline$UniformDescription>> (): uniforms
Optional<VertexFormat> (): vertexFormat
Optional<ColorTargetState> (): colorTargetState
Optional<List<BindGroupLayout>> (): bindGroupLayouts
ColorTargetState[] (): colorTargetStates
int (): activeColorTargetStateCount
VertexFormat[] (): vertexFormatPerBuffer
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Optional<BlendFunction>: blendFunction
Optional<DepthTestFunction>: depthTestFunction
Optional<ColorTargetState>: colorTargetState
Optional<DepthStencilState>: depthStencilState
Constructors
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<ColorTargetState>, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
Methods
Optional<BlendFunction> (): blendFunction
Optional<DepthTestFunction> (): depthTestFunction
Optional<Boolean> (): writeColor
Optional<Boolean> (): writeAlpha
Optional<Boolean> (): writeDepth
Optional<LogicOp> (): colorLogic
Optional<ColorTargetState> (): colorTargetState
Optional<DepthStencilState> (): depthStencilState
1.21.11_unobfuscated
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
Fields
Optional<Identifier>: vertexShader
Optional<Identifier>: fragmentShader
Optional<Defines>: shaderDefines
Optional<List<String>>: samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms
Optional<BlendFunction>: blendFunction
Optional<DepthTestFunction>: depthTestFunction
Optional<PolygonMode>: polygonMode
Optional<VertexFormat>: vertexFormat
Optional<VertexFormat$DrawMode>: vertexFormatMode
Constructors
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
Methods
Optional<Identifier> (): vertexShader
Optional<Identifier> (): fragmentShader
Optional<Defines> (): shaderDefines
Optional<List<String>> (): samplers
Optional<List<RenderPipeline$UniformDescription>> (): uniforms
Optional<BlendFunction> (): blendFunction
Optional<DepthTestFunction> (): depthTestFunction
Optional<PolygonMode> (): polygonMode
Optional<Boolean> (): writeColor
Optional<Boolean> (): writeAlpha
Optional<Boolean> (): writeDepth
Optional<LogicOp> (): colorLogic
Optional<VertexFormat> (): vertexFormat
Optional<VertexFormat$DrawMode> (): vertexFormatMode