History - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

26.4-snapshot-7

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26.4-snapshot-6

Names

Fields

Optional<TexelFormat>: depthStencilFormat, comp_1_1877, depthStencilFormat

Constructors

(Map<ShaderType, Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<TexelFormat>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>, int)

(Map<ShaderType, Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>, int)

Methods

Optional<TexelFormat> (): depthStencilFormat, comp_1_1877, depthStencilFormat

26.4-snapshot-5

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26.4-snapshot-4

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26.4-snapshot-3

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26.4-snapshot-2

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26.4-snapshot-1

Names

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

net.minecraft.class_1_1257$class_1_1259

Fields

Optional<Identifier>: vertexShader

Optional<Identifier>: fragmentShader

Optional<Defines>: shaderDefines

Optional<Defines>: shaderDefines, comp_1_1301, shaderDefines

Optional<PolygonMode>: polygonMode

Optional<PolygonMode>: polygonMode, comp_1_1300, polygonMode

Optional<Boolean>: cull

Optional<Boolean>: cull, comp_1_1297, cull

Optional<DrawMode>: vertexFormatMode

Optional<DrawMode>: vertexFormatMode, comp_1_1302, vertexFormatMode

Optional<DepthStencilState>: depthStencilState

Optional<DepthStencilState>: depthStencilState, comp_1_1298, depthStencilState

Optional<List<BindGroupLayout>>: bindGroupLayouts

Optional<List<BindGroupLayout>>: bindGroupLayouts, comp_1_1295, bindGroupLayouts

ColorTargetState[]: colorTargetStates

ColorTargetState[]: colorTargetStates, comp_1_1296, colorTargetStates

int: activeColorTargetStateCount

int: activeColorTargetStateCount, comp_1_1294, activeColorTargetStateCount

VertexFormat[]: vertexFormatPerBuffer

VertexFormat[]: vertexFormatPerBuffer, comp_1_1303, vertexFormatPerBuffer

Map<ShaderType, Identifier>: shaders, comp_1_1429, shaders

Optional<TexelFormat>: depthStencilFormat, comp_1_1877, depthStencilFormat

int: pushConstantSize, comp_1_1503, pushConstantSize

Constructors

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>)

(Map<ShaderType, Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<TexelFormat>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>, int)

Methods

Optional<Identifier> (): vertexShader

Optional<Identifier> (): fragmentShader

Optional<Defines> (): shaderDefines

Optional<Defines> (): shaderDefines, comp_1_1301, shaderDefines

Optional<PolygonMode> (): polygonMode

Optional<PolygonMode> (): polygonMode, comp_1_1300, polygonMode

Optional<Boolean> (): cull

Optional<Boolean> (): cull, comp_1_1297, cull

Optional<DrawMode> (): vertexFormatMode

Optional<DrawMode> (): vertexFormatMode, comp_1_1302, vertexFormatMode

Optional<DepthStencilState> (): depthStencilState

Optional<DepthStencilState> (): depthStencilState, comp_1_1298, depthStencilState

Optional<List<BindGroupLayout>> (): bindGroupLayouts

Optional<List<BindGroupLayout>> (): bindGroupLayouts, comp_1_1295, bindGroupLayouts

ColorTargetState[] (): colorTargetStates

ColorTargetState[] (): colorTargetStates, comp_1_1296, colorTargetStates

int (): activeColorTargetStateCount

int (): activeColorTargetStateCount, comp_1_1294, activeColorTargetStateCount

VertexFormat[] (): vertexFormatPerBuffer

VertexFormat[] (): vertexFormatPerBuffer, comp_1_1303, vertexFormatPerBuffer

Map<ShaderType, Identifier> (): shaders, comp_1_1429, shaders

Optional<TexelFormat> (): depthStencilFormat, comp_1_1877, depthStencilFormat

int (): pushConstantSize, comp_1_1503, pushConstantSize

26.2

Names

Fields

Optional<List<String>>: samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms

Optional<VertexFormat>: vertexFormat

Optional<ColorTargetState>: colorTargetState

Optional<List<BindGroupLayout>>: bindGroupLayouts

ColorTargetState[]: colorTargetStates

int: activeColorTargetStateCount

VertexFormat[]: vertexFormatPerBuffer

Constructors

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<ColorTargetState>, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>)

Methods

Optional<List<String>> (): samplers

Optional<List<RenderPipeline$UniformDescription>> (): uniforms

Optional<VertexFormat> (): vertexFormat

Optional<ColorTargetState> (): colorTargetState

Optional<List<BindGroupLayout>> (): bindGroupLayouts

ColorTargetState[] (): colorTargetStates

int (): activeColorTargetStateCount

VertexFormat[] (): vertexFormatPerBuffer

26.1.2

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26.1.1

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26.1

Names

Fields

Optional<BlendFunction>: blendFunction

Optional<DepthTestFunction>: depthTestFunction

Optional<Boolean>: writeColor

Optional<Boolean>: writeAlpha

Optional<Boolean>: writeDepth

Optional<LogicOp>: colorLogic

Optional<ColorTargetState>: colorTargetState

Optional<DepthStencilState>: depthStencilState

Constructors

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<ColorTargetState>, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)

Methods

Optional<BlendFunction> (): blendFunction

Optional<DepthTestFunction> (): depthTestFunction

Optional<Boolean> (): writeColor

Optional<Boolean> (): writeAlpha

Optional<Boolean> (): writeDepth

Optional<LogicOp> (): colorLogic

Optional<ColorTargetState> (): colorTargetState

Optional<DepthStencilState> (): depthStencilState

1.21.11_unobfuscated

Names

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

Fields

Optional<Identifier>: vertexShader

Optional<Identifier>: fragmentShader

Optional<Defines>: shaderDefines

Optional<List<String>>: samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms

Optional<BlendFunction>: blendFunction

Optional<DepthTestFunction>: depthTestFunction

Optional<PolygonMode>: polygonMode

Optional<Boolean>: cull

Optional<Boolean>: writeColor

Optional<Boolean>: writeAlpha

Optional<Boolean>: writeDepth

Optional<LogicOp>: colorLogic

Optional<VertexFormat>: vertexFormat

Optional<VertexFormat$DrawMode>: vertexFormatMode

Constructors

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)

Methods

Optional<Identifier> (): vertexShader

Optional<Identifier> (): fragmentShader

Optional<Defines> (): shaderDefines

Optional<List<String>> (): samplers

Optional<List<RenderPipeline$UniformDescription>> (): uniforms

Optional<BlendFunction> (): blendFunction

Optional<DepthTestFunction> (): depthTestFunction

Optional<PolygonMode> (): polygonMode

Optional<Boolean> (): cull

Optional<Boolean> (): writeColor

Optional<Boolean> (): writeAlpha

Optional<Boolean> (): writeDepth

Optional<LogicOp> (): colorLogic

Optional<VertexFormat> (): vertexFormat

Optional<VertexFormat$DrawMode> (): vertexFormatMode