History - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
26.4-snapshot-7
Names
Fields
Constructors
Methods
26.4-snapshot-6
Names
Fields
Optional<TexelFormat>: depthStencilFormat, comp_1_1877, depthStencilFormat
Constructors
(Map<ShaderType, Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<TexelFormat>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>, int)
(Map<ShaderType, Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>, int)
Methods
Optional<TexelFormat> (): depthStencilFormat, comp_1_1877, depthStencilFormat
26.4-snapshot-5
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26.4-snapshot-4
Names
Fields
Constructors
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26.4-snapshot-3
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26.4-snapshot-2
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Fields
Constructors
Methods
26.4-snapshot-1
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
net.minecraft.class_1_1257$class_1_1259
Fields
Optional<Identifier>: vertexShader
Optional<Identifier>: fragmentShader
Optional<Defines>: shaderDefines
Optional<Defines>: shaderDefines, comp_1_1301, shaderDefines
Optional<PolygonMode>: polygonMode
Optional<PolygonMode>: polygonMode, comp_1_1300, polygonMode
Optional<Boolean>: cull, comp_1_1297, cull
Optional<DrawMode>: vertexFormatMode
Optional<DrawMode>: vertexFormatMode, comp_1_1302, vertexFormatMode
Optional<DepthStencilState>: depthStencilState
Optional<DepthStencilState>: depthStencilState, comp_1_1298, depthStencilState
Optional<List<BindGroupLayout>>: bindGroupLayouts
Optional<List<BindGroupLayout>>: bindGroupLayouts, comp_1_1295, bindGroupLayouts
ColorTargetState[]: colorTargetStates
ColorTargetState[]: colorTargetStates, comp_1_1296, colorTargetStates
int: activeColorTargetStateCount
int: activeColorTargetStateCount, comp_1_1294, activeColorTargetStateCount
VertexFormat[]: vertexFormatPerBuffer
VertexFormat[]: vertexFormatPerBuffer, comp_1_1303, vertexFormatPerBuffer
Map<ShaderType, Identifier>: shaders, comp_1_1429, shaders
Optional<TexelFormat>: depthStencilFormat, comp_1_1877, depthStencilFormat
int: pushConstantSize, comp_1_1503, pushConstantSize
Constructors
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>)
(Map<ShaderType, Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<TexelFormat>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>, int)
Methods
Optional<Identifier> (): vertexShader
Optional<Identifier> (): fragmentShader
Optional<Defines> (): shaderDefines
Optional<Defines> (): shaderDefines, comp_1_1301, shaderDefines
Optional<PolygonMode> (): polygonMode
Optional<PolygonMode> (): polygonMode, comp_1_1300, polygonMode
Optional<Boolean> (): cull, comp_1_1297, cull
Optional<DrawMode> (): vertexFormatMode
Optional<DrawMode> (): vertexFormatMode, comp_1_1302, vertexFormatMode
Optional<DepthStencilState> (): depthStencilState
Optional<DepthStencilState> (): depthStencilState, comp_1_1298, depthStencilState
Optional<List<BindGroupLayout>> (): bindGroupLayouts
Optional<List<BindGroupLayout>> (): bindGroupLayouts, comp_1_1295, bindGroupLayouts
ColorTargetState[] (): colorTargetStates
ColorTargetState[] (): colorTargetStates, comp_1_1296, colorTargetStates
int (): activeColorTargetStateCount
int (): activeColorTargetStateCount, comp_1_1294, activeColorTargetStateCount
VertexFormat[] (): vertexFormatPerBuffer
VertexFormat[] (): vertexFormatPerBuffer, comp_1_1303, vertexFormatPerBuffer
Map<ShaderType, Identifier> (): shaders, comp_1_1429, shaders
Optional<TexelFormat> (): depthStencilFormat, comp_1_1877, depthStencilFormat
int (): pushConstantSize, comp_1_1503, pushConstantSize
26.2
Names
Fields
Optional<List<String>>: samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms
Optional<VertexFormat>: vertexFormat
Optional<ColorTargetState>: colorTargetState
Optional<List<BindGroupLayout>>: bindGroupLayouts
ColorTargetState[]: colorTargetStates
int: activeColorTargetStateCount
VertexFormat[]: vertexFormatPerBuffer
Constructors
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<ColorTargetState>, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>)
Methods
Optional<List<String>> (): samplers
Optional<List<RenderPipeline$UniformDescription>> (): uniforms
Optional<VertexFormat> (): vertexFormat
Optional<ColorTargetState> (): colorTargetState
Optional<List<BindGroupLayout>> (): bindGroupLayouts
ColorTargetState[] (): colorTargetStates
int (): activeColorTargetStateCount
VertexFormat[] (): vertexFormatPerBuffer
26.1.2
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26.1.1
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Fields
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Methods
26.1
Names
Fields
Optional<BlendFunction>: blendFunction
Optional<DepthTestFunction>: depthTestFunction
Optional<ColorTargetState>: colorTargetState
Optional<DepthStencilState>: depthStencilState
Constructors
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<ColorTargetState>, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
Methods
Optional<BlendFunction> (): blendFunction
Optional<DepthTestFunction> (): depthTestFunction
Optional<Boolean> (): writeColor
Optional<Boolean> (): writeAlpha
Optional<Boolean> (): writeDepth
Optional<LogicOp> (): colorLogic
Optional<ColorTargetState> (): colorTargetState
Optional<DepthStencilState> (): depthStencilState
1.21.11_unobfuscated
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
Fields
Optional<Identifier>: vertexShader
Optional<Identifier>: fragmentShader
Optional<Defines>: shaderDefines
Optional<List<String>>: samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms
Optional<BlendFunction>: blendFunction
Optional<DepthTestFunction>: depthTestFunction
Optional<PolygonMode>: polygonMode
Optional<VertexFormat>: vertexFormat
Optional<VertexFormat$DrawMode>: vertexFormatMode
Constructors
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
Methods
Optional<Identifier> (): vertexShader
Optional<Identifier> (): fragmentShader
Optional<Defines> (): shaderDefines
Optional<List<String>> (): samplers
Optional<List<RenderPipeline$UniformDescription>> (): uniforms
Optional<BlendFunction> (): blendFunction
Optional<DepthTestFunction> (): depthTestFunction
Optional<PolygonMode> (): polygonMode
Optional<Boolean> (): writeColor
Optional<Boolean> (): writeAlpha
Optional<Boolean> (): writeDepth
Optional<LogicOp> (): colorLogic
Optional<VertexFormat> (): vertexFormat
Optional<VertexFormat$DrawMode> (): vertexFormatMode