net.minecraft.client.gui.hud

public class InGameOverlayRenderer

net.minecraft.client.renderer.ScreenEffectRenderer
net.minecraft.class_4603
net.minecraft.client.gui.hud.InGameOverlayRenderer

Field summary

Modifier and TypeField
private static final Identifier
UNDERWATER_LOCATION
field_20986
UNDERWATER_TEXTURE
private final GameRenderer
gameRenderer
field_1_9883
gameRenderer
private final SpriteHolder
sprites
field_61744
spriteHolder

Constructor summary

ModifierConstructor
public (GameRenderer gameRenderer, SpriteHolder spriteHolder)

Method summary

Modifier and TypeMethod
public void
submit(float partialTicks, SubmitNodeCollector submitNodeCollector, PlayerRenderState playerRenderState, CameraRenderState cameraRenderState, boolean hideGui)
method_23067(float arg0, class_11659 arg1, class_1_1460 arg2, class_12075 arg3, boolean arg4)
renderOverlays(float tickProgress, OrderedRenderCommandQueue queue, OverlayRenderState overlayRenderState, CameraRenderState cameraRenderState, boolean hideGui)
private void
renderItemActivationAnimation(PlayerRenderState playerRenderState, PoseStack poseStack, float partialTicks, SubmitNodeCollector submitNodeCollector)
method_70939(class_1_1460 arg0, class_4587 arg1, float arg2, class_11659 arg3)
renderFloatingItem(OverlayRenderState overlayRenderState, MatrixStack matrices, float tickProgress, OrderedRenderCommandQueue queue)
private static void
submitBlockSprite(Identifier atlasLocation, float u0, float v0, float u1, float v1, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int color)
method_1_4455(class_2960 arg0, float arg1, float arg2, float arg3, float arg4, class_4587 arg5, class_11659 arg6, int arg7)
renderOverlay(Identifier texture, float u2, float v2, float u1, float v1, MatrixStack matrices, OrderedRenderCommandQueue queue, int color)
private static void
submitWater(PlayerRenderState$WaterOverlay waterOverlay, PoseStack poseStack, SubmitNodeCollector submitNodeCollector)
method_23069(class_1_1460$class_1_1463 arg0, class_4587 arg1, class_11659 arg2)
renderUnderwaterOverlay(OverlayRenderState$UnderwaterOverlay underwaterOverlay, MatrixStack matrices, OrderedRenderCommandQueue queue)
private static void
submitFire(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, TextureAtlasSprite sprite)
method_23070(class_4587 arg0, class_11659 arg1, class_1058 arg2)
renderFireOverlay(MatrixStack matrices, OrderedRenderCommandQueue queue, Sprite sprite)
private static void
buildFireQuad(TextureAtlasSprite sprite, VertexConsumer builder, org.joml.Matrix4f pose)
method_1_4449(class_1058 arg0, class_4588 arg1, org.joml.Matrix4f arg2)
renderFireOverlayPart(Sprite sprite, VertexConsumer vertexConsumer, org.joml.Matrix4f matrix)
private static void
buildSpriteQuad(VertexConsumer builder, org.joml.Matrix4f pose, TextureAtlasSprite sprite, float x0, float y0, float x1, float y1, float z, int color)
method_1_4451(class_4588 arg0, org.joml.Matrix4f arg1, class_1058 arg2, float arg3, float arg4, float arg5, float arg6, float arg7, int arg8)
renderSprite(VertexConsumer vertexConsumer, org.joml.Matrix4f positionMatrix, Sprite sprite, float x1, float y1, float x2, float y2, float z, int color)
private static void
buildQuad(VertexConsumer builder, org.joml.Matrix4f pose, float x0, float y0, float x1, float y1, float z, float u0, float v0, float u1, float v1, int color)
method_1_4450(class_4588 arg0, org.joml.Matrix4f arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, int arg11)
drawRectangle(VertexConsumer vertexConsumer, org.joml.Matrix4f positionMatrix, float x1, float y1, float x2, float y2, float z, float u1, float v1, float u2, float v2, int color)
private static void
lambda$submitFire$0(TextureAtlasSprite arg0, PoseStack$Pose arg1, VertexConsumer arg2)
method_1_4453(class_1058 arg0, class_4587$class_4665 arg1, class_4588 arg2)
method_1_4453(Sprite arg0, MatrixStack$Entry matricesEntry, VertexConsumer vertexConsumer)
private static void
lambda$submitWater$0(PlayerRenderState$WaterOverlay arg0, PoseStack$Pose arg1, VertexConsumer arg2)
method_1_9624(class_1_1460$class_1_1463 arg0, class_4587$class_4665 arg1, class_4588 arg2)
method_1_9624(OverlayRenderState$UnderwaterOverlay arg0, MatrixStack$Entry matricesEntry, VertexConsumer vertexConsumer)
private static void
lambda$submitBlockSprite$0(float arg0, float arg1, float arg2, float arg3, int arg4, PoseStack$Pose arg5, VertexConsumer arg6)
method_1_4454(float arg0, float arg1, float arg2, float arg3, int arg4, class_4587$class_4665 arg5, class_4588 arg6)
method_1_4454(float arg0, float arg1, float arg2, float arg3, int arg4, MatrixStack$Entry matricesEntry, VertexConsumer vertexConsumer)