History - net.minecraft.client.gui.hud.InGameOverlayRenderer

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

VertexConsumerProvider: bufferSource, field_59971, vertexConsumers

int: ITEM_ACTIVATION_ANIMATION_LENGTH, field_59969, field_59969

int: ITEM_ACTIVATION_ANIMATION_LENGTH, field_59969, FLOATING_ITEM_LIFESPAN

Constructors

(MinecraftClient, SpriteHolder, VertexConsumerProvider)

(MinecraftClient, SpriteHolder)

Methods

void (Sprite, MatrixStack, VertexConsumerProvider): renderTex, method_23068, renderInWallOverlay

void (MinecraftClient, MatrixStack, VertexConsumerProvider): renderWater, method_23069, renderUnderwaterOverlay

void (MatrixStack, VertexConsumerProvider, Sprite): renderFire, method_23070, renderFireOverlay

void (boolean, boolean, float, OrderedRenderCommandQueue, boolean): renderScreenEffect, method_23067, renderOverlays

void (boolean, boolean, float, OrderedRenderCommandQueue, boolean): submit, method_23067, renderOverlays

void (Sprite, MatrixStack, OrderedRenderCommandQueue, int): submitBlockSprite, method_1_4455, renderOverlay

void (MinecraftClient, MatrixStack, OrderedRenderCommandQueue): submitWater, method_23069, renderUnderwaterOverlay

void (MatrixStack, OrderedRenderCommandQueue, Sprite): submitFire, method_23070, renderFireOverlay

void (Sprite, VertexConsumer, org.joml.Matrix4f): buildFireQuad, method_1_4449, renderFireOverlayPart

void (VertexConsumer, org.joml.Matrix4f, Sprite, float, float, float, float, float, int): buildSpriteQuad, method_1_4451, renderSprite

void (VertexConsumer, org.joml.Matrix4f, float, float, float, float, float, float, float, float, float, int): buildQuad, method_1_4450, drawRectangle

void (Sprite, MatrixStack$Entry, VertexConsumer): lambda$submitFire$0, method_1_4453, method_1_4453

void (float, float, int, MatrixStack$Entry, VertexConsumer): lambda$submitWater$0, method_1_4454, method_1_4454

void (Sprite, int, MatrixStack$Entry, VertexConsumer): lambda$submitBlockSprite$0, method_1_4452, method_1_4452

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

SpriteHolder: materials, field_61744, spriteHolder

SpriteHolder: sprites, field_61744, spriteHolder

Constructors

Methods

void (boolean, float, OrderedRenderCommandQueue): renderScreenEffect, method_23067, renderOverlays

void (boolean, boolean, float, OrderedRenderCommandQueue, boolean): renderScreenEffect, method_23067, renderOverlays

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.ScreenEffectRenderer

net.minecraft.class_4603

net.minecraft.client.gui.hud.InGameOverlayRenderer

Fields

Identifier: UNDERWATER_LOCATION, field_20986, UNDERWATER_TEXTURE

MinecraftClient: minecraft, field_59970, client

SpriteHolder: materials, field_61744, spriteHolder

VertexConsumerProvider: bufferSource, field_59971, vertexConsumers

int: ITEM_ACTIVATION_ANIMATION_LENGTH, field_59969, field_59969

ItemStack: itemActivationItem, field_59972, floatingItem

int: itemActivationTicks, field_59973, floatingItemTimer

float: itemActivationOffX, field_59974, floatingItemOffsetX

float: itemActivationOffY, field_59975, floatingItemOffsetY

Constructors

(MinecraftClient, SpriteHolder, VertexConsumerProvider)

Methods

void (): tick, method_70937, tickFloatingItemTimer

void (boolean, float, OrderedRenderCommandQueue): renderScreenEffect, method_23067, renderOverlays

void (MatrixStack, float, OrderedRenderCommandQueue): renderItemActivationAnimation, method_70939, renderFloatingItem

void (): resetItemActivation, method_70940, clearFloatingItem

void (ItemStack, Random): displayItemActivation, method_70938, setFloatingItem

BlockState (PlayerEntity): getViewBlockingState, method_24225, getInWallBlockState

void (Sprite, MatrixStack, VertexConsumerProvider): renderTex, method_23068, renderInWallOverlay

void (MinecraftClient, MatrixStack, VertexConsumerProvider): renderWater, method_23069, renderUnderwaterOverlay

void (MatrixStack, VertexConsumerProvider, Sprite): renderFire, method_23070, renderFireOverlay