| public void |
| run() |
| method_1_7738() |
| accept() |
|
| public void |
| spawnerLootTables() |
| method_55304() |
| acceptTrialSpawnerTables() |
|
| public LootTable$Builder |
| shipwreckSupplyLootTable() |
| method_48499() |
| createShipwreckSupplyChestTableBuilder() |
|
| public LootTable$Builder |
| shipwreckMapLootTable() |
| method_48500() |
| createShipwreckMapChestTableBuilder() |
|
| public LootTable$Builder |
| bastionHoglinStableLootTable() |
| method_48501() |
| createBastionHoglinStableChestTableBuilder() |
|
| public LootTable$Builder |
| bastionBridgeLootTable() |
| method_48502() |
| createBastionBridgeChestTableBuilder() |
|
| public LootTable$Builder |
| endCityTreasureLootTable() |
| method_48503() |
| createEndCityTreasureChestTableBuilder() |
|
| public LootTable$Builder |
| netherBridgeLootTable() |
| method_48504() |
| createNetherBridgeChestTableBuilder() |
|
| public LootTable$Builder |
| bastionTreasureLootTable() |
| method_48505() |
| createBastionTreasureChestTableBuilder() |
|
| public LootTable$Builder |
| bastionOtherLootTable() |
| method_48506() |
| createBastionOtherChestTableBuilder() |
|
| public LootTable$Builder |
| woodlandMansionLootTable() |
| method_48507() |
| createWoodlandMansionChestTableBuilder() |
|
| public LootTable$Builder |
| strongholdLibraryLootTable() |
| method_48508() |
| createStrongholdLibraryChestTableBuilder() |
|
| public LootTable$Builder |
| strongholdCorridorLootTable() |
| method_48509() |
| createStrongholdCorridorChestTableBuilder() |
|
| public LootTable$Builder |
| ancientCityLootTable() |
| method_48510() |
| createAncientCityChestTableBuilder() |
|
| public LootTable$Builder |
| jungleTempleLootTable() |
| method_48511() |
| createJungleTempleChestTableBuilder() |
|
| public LootTable$Builder |
| shipwreckTreasureLootTable() |
| method_48512() |
| createShipwreckTreasureChestTableBuilder() |
|
| public LootTable$Builder |
| pillagerOutpostLootTable() |
| method_48513() |
| createPillagerOutpostChestTableBuilder() |
|
| public LootTable$Builder |
| desertPyramidLootTable() |
| method_48514() |
| createDesertPyramidChestTableBuilder() |
|
| private void |
| abandonedCampLootTables() |
| method_1_6728() |
| acceptAbandonedCampTables() |
|
| private LeafEntry$Builder<?> |
|
| private LeafEntry$Builder<?> |
|
| private LeafEntry$Builder<?> |
| explorationMapItemExcludingBiome(TagKey<Structure> structureTag, Holder<MapDecorationType> decoration, Item mapItem, String translationKey, Holder<Biome> excludedBiome) |
| method_1_9472(class_6862<class_3195> arg0, class_6880<class_9428> arg1, class_1792 arg2, String arg3, class_6880<class_1959> arg4) |
| abandonedCampExplorerMap(TagKey<Structure> structures, RegistryEntry<MapDecorationType> decoration, Item item, String translationKey, RegistryEntry<Biome> disallowedBiomes) |
|
| private LeafEntry$Builder<?> |
| buriedTreasureMapItem() |
| method_1_9468() |
| buriedTreasureMapEntry() |
|
| private static FilteredLootFunction$Builder |
| discardIfNotValidMap() |
| method_1_9469() |
| filledMapFilter() |
|