net.minecraft.structure

public class StrongholdGenerator$SpiralStaircase

extends StrongholdGenerator$Piece

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$StairsDown
net.minecraft.class_3421$class_3433
net.minecraft.structure.StrongholdGenerator$SpiralStaircase

Field summary

Modifier and TypeField
private static final int
WIDTH
field_31648
SIZE_X
private static final int
HEIGHT
field_31649
SIZE_Y
private static final int
DEPTH
field_31650
SIZE_Z
private final boolean
isSource
field_15281
isStructureStart

Constructor summary

ModifierConstructor
public (StructurePieceType structurePieceType, int chainLength, int x, int z, Direction orientation)
public (int chainLength, Random random, BlockBox boundingBox, Direction orientation)
public (StructurePieceType type, NbtCompound tag)
public (NbtCompound nbt)

Method summary

Modifier and TypeMethod
protected void
addAdditionalSaveData(StructurePieceSerializationContext context, CompoundTag tag)
method_14943(class_6625 arg0, class_2487 arg1)
writeNbt(StructureContext arg0, NbtCompound arg1)
public void
addChildren(StructurePiece startPiece, StructurePieceAccessor structurePieceAccessor, RandomSource random)
method_14918(class_3443 arg0, class_6130 arg1, class_5819 arg2)
fillOpenings(StructurePiece arg0, StructurePiecesHolder arg1, Random arg2)
public static StrongholdGenerator$SpiralStaircase
createPiece(StructurePieceAccessor structurePieceAccessor, RandomSource random, int footX, int footY, int footZ, Direction direction, int genDepth)
method_14866(class_6130 arg0, class_5819 arg1, int arg2, int arg3, int arg4, class_2350 arg5, int arg6)
create(StructurePiecesHolder holder, Random random, int x, int y, int z, Direction orientation, int chainLength)
public void
postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos)
method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6)
generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6)