net.minecraft.client.render.effect

public record PostEffectPass$TargetSampler

implements PostEffectPass$Sampler

net.minecraft.client.renderer.PostPass$TargetInput
net.minecraft.class_283$class_9972
net.minecraft.client.render.effect.PostEffectPass$TargetSampler

Field summary

Modifier and TypeField
private final String
samplerName
comp_3038
samplerName
private final Identifier
targetId
comp_3035
targetId
private final boolean
depthBuffer
comp_3036
depthBuffer
private final boolean
bilinear
comp_3037
bilinear

Constructor summary

ModifierConstructor
public (String samplerName, Identifier targetId, boolean depthBuffer, boolean bilinear)

Method summary

Modifier and TypeMethod
private Handle<Framebuffer>
getHandle(Map<Identifier, ResourceHandle<RenderTarget>> targets)
method_62262(Map<class_2960, class_9925<class_276>> arg0)
getTarget(Map<Identifier, Handle<Framebuffer>> internalTargets)
public void
addToPass(FramePass pass, Map<Identifier, ResourceHandle<RenderTarget>> targets)
method_62259(class_9916 arg0, Map<class_2960, class_9925<class_276>> arg1)
preRender(FramePass arg0, Map<Identifier, Handle<Framebuffer>> arg1)
public GpuTextureView
texture(Map<Identifier, ResourceHandle<RenderTarget>> targets)
method_71128(Map<class_2960, class_9925<class_276>> arg0)
getTexture(Map<Identifier, Handle<Framebuffer>> arg0)
public String
samplerName()
comp_3038()
samplerName()
public Identifier
targetId()
comp_3035()
targetId()
public boolean
depthBuffer()
comp_3036()
depthBuffer()
public boolean
bilinear()
comp_3037()
bilinear()