net.minecraft.client.render.block.entity

public class TestInstanceBlockEntityRenderer

implements BlockEntityRenderer<TestInstanceBlockEntity, TestInstanceBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.TestInstanceRenderer
net.minecraft.class_10649
net.minecraft.client.render.block.entity.TestInstanceBlockEntityRenderer

Field summary

Modifier and TypeField
private static final float
ERROR_PADDING
field_62965
field_62965
private final BeaconBlockEntityRenderer<TestInstanceBlockEntity>
beacon
field_56093
beaconBlockEntityRenderer
private final StructureBlockBlockEntityRenderer<TestInstanceBlockEntity>
box
field_56094
structureBlockBlockEntityRenderer

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public TestInstanceBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(TestInstanceBlockEntity blockEntity, TestInstanceRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74390(class_10638 arg0, class_11974 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(TestInstanceBlockEntity arg0, TestInstanceBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(TestInstanceRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_66845(class_11974 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(TestInstanceBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private void
submitErrorMarker(TestInstanceBlockEntity$ErrorMarker error)
method_74772(class_10638$class_12034 arg0)
renderError(TestInstanceBlockEntity$Error error)
public boolean
shouldRenderOffScreen()
method_3563()
rendersOutsideBoundingBox()
public int
getViewDistance()
method_33893()
getRenderDistance()
public boolean
shouldRender(TestInstanceBlockEntity blockEntity, Vec3 cameraPosition)
method_66846(class_10638 arg0, class_243 arg1)
isInRenderDistance(TestInstanceBlockEntity arg0, Vec3d arg1)
public boolean
shouldRender(BlockEntity blockEntity, Vec3 cameraPosition)
method_33892(class_2586 arg0, class_243 arg1)
isInRenderDistance(BlockEntity arg0, Vec3d arg1)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()