net.minecraft.client.render.block.entity

public class BrushableBlockEntityRenderer

implements BlockEntityRenderer<BrushableBlockEntity, BrushableBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.BrushableBlockRenderer
net.minecraft.class_8189
net.minecraft.client.render.block.entity.BrushableBlockEntityRenderer

Field summary

Modifier and TypeField
private final ItemModelManager
itemModelResolver
field_62251
itemModelManager

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public BrushableBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(BrushableBlockEntity blockEntity, BrushableBlockRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74362(class_8174 arg0, class_11957 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BrushableBlockEntity arg0, BrushableBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(BrushableBlockRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_49348(class_11957 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BrushableBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private float[]
translations(Direction direction, int completionState)
method_49349(class_2350 arg0, int arg1)
getTranslation(Direction direction, int dustedLevel)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()