| public static void |
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| public static void |
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| public static void |
| _scissorBox(int x, int y, int width, int height) |
| _scissorBox(int arg0, int arg1, int arg2, int arg3) |
| _scissorBox(int x, int y, int width, int height) |
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| public static void |
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| public static void |
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| public static void |
| _depthFunc(int func) |
| _depthFunc(int arg0) |
| _depthFunc(int func) |
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| public static void |
| _depthMask(boolean mask) |
| _depthMask(boolean arg0) |
| _depthMask(boolean mask) |
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| public static void |
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| public static void |
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| public static void |
| _blendFuncSeparate(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) |
| _blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) |
| _blendFuncSeparate(int srcFactorRGB, int dstFactorRgb, int srcFactorAlpha, int dstFactorAlpha) |
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| public static void |
| _blendEquationSeparate(int modeRgb, int modeAlpha) |
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| public static int |
| glGetProgrami(int program, int pname) |
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| public static void |
| glAttachShader(int program, int shader) |
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| public static void |
| glDeleteShader(int shader) |
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| public static int |
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| public static void |
| glShaderSource(int shader, String source) |
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| public static void |
| glCompileShader(int shader) |
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| public static int |
| glGetShaderi(int shader, int pname) |
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| public static void |
| _glUseProgram(int program) |
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| public static int |
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| public static void |
| glDeleteProgram(int program) |
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| public static void |
| glLinkProgram(int program) |
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| public static int |
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| public static void |
| _glUniform1i(int location, int v0) |
| _glUniform1i(int arg0, int arg1) |
| _glUniform1i(int arg0, int value) |
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| public static void |
| _glBindAttribLocation(int program, int location, CharSequence name) |
| _glBindAttribLocation(int arg0, int arg1, CharSequence arg2) |
| _glBindAttribLocation(int arg0, int index, CharSequence arg2) |
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| static void |
| incrementTrackedBuffers() |
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| public static int |
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| public static int |
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| public static void |
| _glBindBuffer(int target, int buffer) |
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| public static void |
| _glBindVertexArray(int arrayId) |
| _glBindVertexArray(int arg0) |
| _glBindVertexArray(int array) |
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| public static void |
| _glBufferData(int target, ByteBuffer data, int usage) |
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| public static void |
| _glBufferSubData(int target, long offset, ByteBuffer data) |
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| public static void |
| _glBufferData(int target, long size, int usage) |
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| public static ByteBuffer |
| _glMapBufferRange(int target, long offset, long length, int access) |
| _glMapBufferRange(int arg0, long arg1, long arg2, int arg3) |
| _glMapBufferRange(int arg0, long arg1, long range, int arg3) |
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| public static void |
| _glUnmapBuffer(int target) |
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| public static void |
| _glDeleteBuffers(int buffer) |
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| public static void |
| _glBindFramebuffer(int target, int framebuffer) |
| _glBindFramebuffer(int arg0, int arg1) |
| _glBindFramebuffer(int target, int framebuffer) |
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| public static int |
| getFrameBuffer(int target) |
| getFrameBuffer(int arg0) |
| getFrameBuffer(int target) |
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| public static void |
| _glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) |
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| public static void |
| _glDeleteFramebuffers(int framebuffer) |
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| public static int |
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| public static void |
| _glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) |
| _glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4) |
| _glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level) |
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| public static void |
| glBlendFuncSeparate(int srcColor, int dstColor, int srcAlpha, int dstAlpha) |
| glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3) |
| glBlendFuncSeparate(int srcFactorRgb, int dstFactorRgb, int srcFactorAlpha, int dstFactorAlpha) |
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| public static void |
| glBlendEquationSeparate(int modeRgb, int modeAlpha) |
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| public static String |
| glGetShaderInfoLog(int shader, int maxLength) |
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| public static String |
| glGetProgramInfoLog(int program, int maxLength) |
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| public static void |
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| public static void |
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| public static void |
| _polygonMode(int face, int mode) |
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| public static void |
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| public static void |
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| public static void |
| _polygonOffset(float factor, float units) |
| _polygonOffset(float arg0, float arg1) |
| _polygonOffset(float factor, float units) |
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| public static void |
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| public static void |
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| public static void |
| _logicOp(int op) |
| _logicOp(int arg0) |
| _logicOp(int op) |
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| public static void |
| _activeTexture(int texture) |
| _activeTexture(int arg0) |
| _activeTexture(int texture) |
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| public static void |
| _texParameter(int target, int name, int value) |
| _texParameter(int arg0, int arg1, int arg2) |
| _texParameter(int arg0, int pname, int param) |
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| public static int |
| _getTexLevelParameter(int target, int level, int name) |
| _getTexLevelParameter(int arg0, int arg1, int arg2) |
| _getTexLevelParameter(int arg0, int arg1, int pname) |
|
| public static int |
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| public static void |
| _deleteTexture(int id) |
| _deleteTexture(int arg0) |
| _deleteTexture(int texture) |
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| public static void |
| _bindTexture(int id) |
| _bindTexture(int arg0) |
| _bindTexture(int texture) |
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| public static void |
| _texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) |
| _texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, ByteBuffer arg8) |
| _texImage2D(int arg0, int arg1, int internalFormat, int arg3, int arg4, int arg5, int arg6, int arg7, ByteBuffer arg8) |
|
| public static void |
| _texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) |
| _texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) |
| _texSubImage2D(int arg0, int arg1, int offsetX, int offsetY, int arg4, int arg5, int arg6, int arg7, long arg8) |
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| public static void |
| _texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) |
| _texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, ByteBuffer arg8) |
| _texSubImage2D(int arg0, int arg1, int offsetX, int offsetY, int arg4, int arg5, int arg6, int arg7, ByteBuffer arg8) |
|
| public static void |
| _viewport(int x, int y, int width, int height) |
|
| public static void |
| _colorMask(int writeMask) |
| _colorMask(int arg0) |
| _colorMask(int writeMask) |
|
| public static void |
| _colorMask(int index, int writeMask) |
|
| public static void |
| _clear(int mask) |
| _clear(int arg0) |
| _clear(int mask) |
|
| public static void |
| _clearBuffer(int index, org.joml.Vector4fc clearColor) |
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| public static void |
| _clearBuffer(double clearDepth) |
|
| public static void |
| _vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long value) |
| _vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) |
| _vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long pointer) |
|
| public static void |
| _vertexAttribIPointer(int index, int size, int type, int stride, long value) |
| _vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4) |
| _vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long pointer) |
|
| public static void |
| _enableVertexAttribArray(int index) |
|
| public static void |
| _drawElements(int mode, int count, int type, long indices) |
| _drawElements(int arg0, int arg1, int arg2, long arg3) |
| _drawElements(int arg0, int type, int count, long arg3) |
|
| public static void |
| _drawArrays(int mode, int first, int count) |
|
| public static void |
| _pixelStore(int name, int value) |
| _pixelStore(int arg0, int arg1) |
| _pixelStore(int pname, int param) |
|
| public static void |
| _readPixels(int x, int y, int width, int height, int format, int type, long pixels) |
| _readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) |
| _readPixels(int x, int y, int width, int height, int format, int type, long data) |
|
| public static int |
|
| public static void |
|
| public static String |
| _getString(int id) |
| _getString(int arg0) |
| _getString(int name) |
|
| public static int |
| _getInteger(int name) |
| _getInteger(int arg0) |
| _getInteger(int pname) |
|
| public static long |
| _glFenceSync(int condition, int flags) |
|
| public static int |
| _glClientWaitSync(long sync, int flags, long timeout) |
|
| public static void |
|
| private static GlStateManager$BlendFuncState |
| lambda$static$2(int arg0) |
|
| private static int |
| lambda$static$1(int arg0) |
|
| private static GlStateManager$Texture2DState[] |
| lambda$TEXTURES$0(int arg0) |
|
| private static GlStateManager$Texture2DState |
| lambda$static$0(int arg0) |
| lambda$static$0(int arg0) |
| lambda$static$0(int index) |
|