History - com.mojang.blaze3d.opengl.GlStateManager
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
GlStateManager$BlendFuncState: BLEND
int: COLOR_MASK
GlStateManager$BlendFuncState[]: BLEND
int[]: COLOR_MASK
Constructors
Methods
void (): _disableBlend
void (): _enableBlend
void (int, int): _glBindFramebuffer
void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer
int (int): getFrameBuffer
int (int): getFrameBuffer, getFrameBuffer, getFrameBuffer
void (int): _disableBlend
void (int): _enableBlend
void (int, int): _blendEquationSeparate
void (int, int): glBlendEquationSeparate
void (int, int): _colorMask
void (int, org.joml.Vector4fc): _clearBuffer
void (double): _clearBuffer
GlStateManager$BlendFuncState (int): lambda$static$2
int (int): lambda$static$1
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
GlStateManager$ColorMask: COLOR_MASK
int: COLOR_MASK
Constructors
Methods
int (int, int): glGetProgrami, glGetProgrami, glGetProgrami
int (int, int): glGetProgrami
void (int, int): glAttachShader, glAttachShader, glAttachShader
void (int, int): glAttachShader
void (int): glDeleteShader, glDeleteShader, glDeleteShader
void (int): glDeleteShader
int (int): glCreateShader, glCreateShader, glCreateShader
int (int): glCreateShader
void (int, String): glShaderSource, glShaderSource, glShaderSource
void (int, String): glShaderSource
void (int): glCompileShader, glCompileShader, glCompileShader
void (int): glCompileShader
int (int, int): glGetShaderi, glGetShaderi, glGetShaderi
int (int, int): glGetShaderi
void (int): _glUseProgram, _glUseProgram, _glUseProgram
void (int): _glUseProgram
void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram
void (int): glDeleteProgram
void (int): glLinkProgram, glLinkProgram, glLinkProgram
void (int): glLinkProgram
int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation
int (int, CharSequence): _glGetUniformLocation
void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer
void (int, int): _glBindBuffer
void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData
void (int, ByteBuffer, int): _glBufferData
void (int, long, ByteBuffer): _glBufferSubData, _glBufferSubData, _glBufferSubData
void (int, long, ByteBuffer): _glBufferSubData
void (int, long, int): _glBufferData, _glBufferData, _glBufferData
void (int, long, int): _glBufferData
void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer
void (int): _glUnmapBuffer
void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers
void (int): _glDeleteBuffers
void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer
void (int, int): _glBindFramebuffer
int (int): getFrameBuffer, getFrameBuffer, getFrameBuffer
int (int): getFrameBuffer
void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer
void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer
void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers
void (int): _glDeleteFramebuffers
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog
String (int, int): glGetShaderInfoLog
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog
String (int, int): glGetProgramInfoLog
void (int, int): _polygonMode, _polygonMode, _polygonMode
void (int, int): _polygonMode
void (int, int, int, int): _viewport, _viewport, _viewport
void (int, int, int, int): _viewport
void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask
void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray
void (int): _enableVertexAttribArray
void (int, int, int): _drawArrays, _drawArrays, _drawArrays
void (int, int, int): _drawArrays
long (int, int): _glFenceSync, _glFenceSync, _glFenceSync
long (int, int): _glFenceSync
int (long, int, long): _glClientWaitSync, _glClientWaitSync, _glClientWaitSync
int (long, int, long): _glClientWaitSync
void (long): _glDeleteSync, _glDeleteSync, _glDeleteSync
void (long): _glDeleteSync
GlStateManager$Texture2DState[] (int): lambda$static$1
void (int): _colorMask, _colorMask, _colorMask
GlStateManager$Texture2DState[] (int): lambda$TEXTURES$0
1.21.11_unobfuscated
Names
com.mojang.blaze3d.opengl.GlStateManager
com.mojang.blaze3d.opengl.GlStateManager
com.mojang.blaze3d.opengl.GlStateManager
Fields
com.mojang.jtracy.Plot: PLOT_TEXTURES
int: numTextures
com.mojang.jtracy.Plot: PLOT_BUFFERS
int: numBuffers
GlStateManager$BlendFuncState: BLEND
GlStateManager$DepthTestState: DEPTH
GlStateManager$CullFaceState: CULL
GlStateManager$PolygonOffsetState: POLY_OFFSET
GlStateManager$LogicOpState: COLOR_LOGIC
GlStateManager$ScissorTestState: SCISSOR
int: activeTexture
int: TEXTURE_COUNT
GlStateManager$Texture2DState[]: TEXTURES
GlStateManager$ColorMask: COLOR_MASK
int: readFbo
int: writeFbo
Constructors
()
Methods
void (): _disableScissorTest
void (): _enableScissorTest
void (int, int, int, int): _scissorBox, _scissorBox, _scissorBox
void (): _disableDepthTest
void (): _enableDepthTest
void (int): _depthFunc, _depthFunc, _depthFunc
void (boolean): _depthMask, _depthMask, _depthMask
void (): _disableBlend
void (): _enableBlend
void (int, int, int, int): _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate
int (int, int): glGetProgrami, glGetProgrami, glGetProgrami
void (int, int): glAttachShader, glAttachShader, glAttachShader
void (int): glDeleteShader, glDeleteShader, glDeleteShader
int (int): glCreateShader, glCreateShader, glCreateShader
void (int, String): glShaderSource, glShaderSource, glShaderSource
void (int): glCompileShader, glCompileShader, glCompileShader
int (int, int): glGetShaderi, glGetShaderi, glGetShaderi
void (int): _glUseProgram, _glUseProgram, _glUseProgram
int (): glCreateProgram
void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram
void (int): glLinkProgram, glLinkProgram, glLinkProgram
int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation
void (int, int): _glUniform1i, _glUniform1i, _glUniform1i
void (int, int, CharSequence): _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation
void (): incrementTrackedBuffers
int (): _glGenBuffers
int (): _glGenVertexArrays
void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer
void (int): _glBindVertexArray, _glBindVertexArray, _glBindVertexArray
void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData
void (int, long, ByteBuffer): _glBufferSubData, _glBufferSubData, _glBufferSubData
void (int, long, int): _glBufferData, _glBufferData, _glBufferData
ByteBuffer (int, long, long, int): _glMapBufferRange, _glMapBufferRange, _glMapBufferRange
void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer
void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers
void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer
int (int): getFrameBuffer, getFrameBuffer, getFrameBuffer
void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer
void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers
int (): glGenFramebuffers
void (int, int, int, int, int): _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog
void (): _enableCull
void (): _disableCull
void (int, int): _polygonMode, _polygonMode, _polygonMode
void (): _enablePolygonOffset
void (): _disablePolygonOffset
void (float, float): _polygonOffset, _polygonOffset, _polygonOffset
void (): _enableColorLogicOp
void (): _disableColorLogicOp
void (int): _logicOp, _logicOp, _logicOp
void (int): _activeTexture, _activeTexture, _activeTexture
void (int, int, int): _texParameter, _texParameter, _texParameter
int (int, int, int): _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter
int (): _genTexture
void (int): _deleteTexture, _deleteTexture, _deleteTexture
void (int): _bindTexture, _bindTexture, _bindTexture
void (int, int, int, int, int, int, int, int, ByteBuffer): _texImage2D, _texImage2D, _texImage2D
void (int, int, int, int, int, int, int, int, long): _texSubImage2D, _texSubImage2D, _texSubImage2D
void (int, int, int, int, int, int, int, int, ByteBuffer): _texSubImage2D, _texSubImage2D, _texSubImage2D
void (int, int, int, int): _viewport, _viewport, _viewport
void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask
void (int): _clear, _clear, _clear
void (int, int, int, boolean, int, long): _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer
void (int, int, int, int, long): _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer
void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray
void (int, int, int, long): _drawElements, _drawElements, _drawElements
void (int, int, int): _drawArrays, _drawArrays, _drawArrays
void (int, int): _pixelStore, _pixelStore, _pixelStore
void (int, int, int, int, int, int, long): _readPixels, _readPixels, _readPixels
int (): _getError
void (): clearGlErrors
String (int): _getString, _getString, _getString
int (int): _getInteger, _getInteger, _getInteger
long (int, int): _glFenceSync, _glFenceSync, _glFenceSync
int (long, int, long): _glClientWaitSync, _glClientWaitSync, _glClientWaitSync
void (long): _glDeleteSync, _glDeleteSync, _glDeleteSync
GlStateManager$Texture2DState[] (int): lambda$static$1
GlStateManager$Texture2DState (int): lambda$static$0, lambda$static$0, lambda$static$0