History - com.mojang.blaze3d.opengl.GlStateManager

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

GlStateManager$BlendFuncState: BLEND

int: COLOR_MASK

GlStateManager$BlendFuncState[]: BLEND

int[]: COLOR_MASK

Constructors

Methods

void (): _disableBlend

void (): _enableBlend

void (int, int): _glBindFramebuffer

void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer

int (int): getFrameBuffer

int (int): getFrameBuffer, getFrameBuffer, getFrameBuffer

void (int): _disableBlend

void (int): _enableBlend

void (int, int): _blendEquationSeparate

void (int, int): glBlendEquationSeparate

void (int, int): _colorMask

void (int, org.joml.Vector4fc): _clearBuffer

void (double): _clearBuffer

GlStateManager$BlendFuncState (int): lambda$static$2

int (int): lambda$static$1

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

GlStateManager$ColorMask: COLOR_MASK

int: COLOR_MASK

Constructors

Methods

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami

int (int, int): glGetProgrami

void (int, int): glAttachShader, glAttachShader, glAttachShader

void (int, int): glAttachShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader

void (int): glDeleteShader

int (int): glCreateShader, glCreateShader, glCreateShader

int (int): glCreateShader

void (int, String): glShaderSource, glShaderSource, glShaderSource

void (int, String): glShaderSource

void (int): glCompileShader, glCompileShader, glCompileShader

void (int): glCompileShader

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi

int (int, int): glGetShaderi

void (int): _glUseProgram, _glUseProgram, _glUseProgram

void (int): _glUseProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glDeleteProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram

void (int): glLinkProgram

int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation

int (int, CharSequence): _glGetUniformLocation

void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer

void (int, int): _glBindBuffer

void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData

void (int, ByteBuffer, int): _glBufferData

void (int, long, ByteBuffer): _glBufferSubData, _glBufferSubData, _glBufferSubData

void (int, long, ByteBuffer): _glBufferSubData

void (int, long, int): _glBufferData, _glBufferData, _glBufferData

void (int, long, int): _glBufferData

void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer

void (int): _glUnmapBuffer

void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers

void (int): _glDeleteBuffers

void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer

void (int, int): _glBindFramebuffer

int (int): getFrameBuffer, getFrameBuffer, getFrameBuffer

int (int): getFrameBuffer

void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer

void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer

void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers

void (int): _glDeleteFramebuffers

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

String (int, int): glGetProgramInfoLog

void (int, int): _polygonMode, _polygonMode, _polygonMode

void (int, int): _polygonMode

void (int, int, int, int): _viewport, _viewport, _viewport

void (int, int, int, int): _viewport

void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask

void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray

void (int): _enableVertexAttribArray

void (int, int, int): _drawArrays, _drawArrays, _drawArrays

void (int, int, int): _drawArrays

long (int, int): _glFenceSync, _glFenceSync, _glFenceSync

long (int, int): _glFenceSync

int (long, int, long): _glClientWaitSync, _glClientWaitSync, _glClientWaitSync

int (long, int, long): _glClientWaitSync

void (long): _glDeleteSync, _glDeleteSync, _glDeleteSync

void (long): _glDeleteSync

GlStateManager$Texture2DState[] (int): lambda$static$1

void (int): _colorMask, _colorMask, _colorMask

GlStateManager$Texture2DState[] (int): lambda$TEXTURES$0

1.21.11_unobfuscated

Names

com.mojang.blaze3d.opengl.GlStateManager

com.mojang.blaze3d.opengl.GlStateManager

com.mojang.blaze3d.opengl.GlStateManager

Fields

com.mojang.jtracy.Plot: PLOT_TEXTURES

int: numTextures

com.mojang.jtracy.Plot: PLOT_BUFFERS

int: numBuffers

GlStateManager$BlendFuncState: BLEND

GlStateManager$DepthTestState: DEPTH

GlStateManager$CullFaceState: CULL

GlStateManager$PolygonOffsetState: POLY_OFFSET

GlStateManager$LogicOpState: COLOR_LOGIC

GlStateManager$ScissorTestState: SCISSOR

int: activeTexture

int: TEXTURE_COUNT

GlStateManager$Texture2DState[]: TEXTURES

GlStateManager$ColorMask: COLOR_MASK

int: readFbo

int: writeFbo

Constructors

()

Methods

void (): _disableScissorTest

void (): _enableScissorTest

void (int, int, int, int): _scissorBox, _scissorBox, _scissorBox

void (): _disableDepthTest

void (): _enableDepthTest

void (int): _depthFunc, _depthFunc, _depthFunc

void (boolean): _depthMask, _depthMask, _depthMask

void (): _disableBlend

void (): _enableBlend

void (int, int, int, int): _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami

void (int, int): glAttachShader, glAttachShader, glAttachShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader

int (int): glCreateShader, glCreateShader, glCreateShader

void (int, String): glShaderSource, glShaderSource, glShaderSource

void (int): glCompileShader, glCompileShader, glCompileShader

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi

void (int): _glUseProgram, _glUseProgram, _glUseProgram

int (): glCreateProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram

int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation

void (int, int): _glUniform1i, _glUniform1i, _glUniform1i

void (int, int, CharSequence): _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation

void (): incrementTrackedBuffers

int (): _glGenBuffers

int (): _glGenVertexArrays

void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer

void (int): _glBindVertexArray, _glBindVertexArray, _glBindVertexArray

void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData

void (int, long, ByteBuffer): _glBufferSubData, _glBufferSubData, _glBufferSubData

void (int, long, int): _glBufferData, _glBufferData, _glBufferData

ByteBuffer (int, long, long, int): _glMapBufferRange, _glMapBufferRange, _glMapBufferRange

void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer

void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers

void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer

int (int): getFrameBuffer, getFrameBuffer, getFrameBuffer

void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer

void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers

int (): glGenFramebuffers

void (int, int, int, int, int): _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

void (): _enableCull

void (): _disableCull

void (int, int): _polygonMode, _polygonMode, _polygonMode

void (): _enablePolygonOffset

void (): _disablePolygonOffset

void (float, float): _polygonOffset, _polygonOffset, _polygonOffset

void (): _enableColorLogicOp

void (): _disableColorLogicOp

void (int): _logicOp, _logicOp, _logicOp

void (int): _activeTexture, _activeTexture, _activeTexture

void (int, int, int): _texParameter, _texParameter, _texParameter

int (int, int, int): _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter

int (): _genTexture

void (int): _deleteTexture, _deleteTexture, _deleteTexture

void (int): _bindTexture, _bindTexture, _bindTexture

void (int, int, int, int, int, int, int, int, ByteBuffer): _texImage2D, _texImage2D, _texImage2D

void (int, int, int, int, int, int, int, int, long): _texSubImage2D, _texSubImage2D, _texSubImage2D

void (int, int, int, int, int, int, int, int, ByteBuffer): _texSubImage2D, _texSubImage2D, _texSubImage2D

void (int, int, int, int): _viewport, _viewport, _viewport

void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask

void (int): _clear, _clear, _clear

void (int, int, int, boolean, int, long): _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer

void (int, int, int, int, long): _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer

void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray

void (int, int, int, long): _drawElements, _drawElements, _drawElements

void (int, int, int): _drawArrays, _drawArrays, _drawArrays

void (int, int): _pixelStore, _pixelStore, _pixelStore

void (int, int, int, int, int, int, long): _readPixels, _readPixels, _readPixels

int (): _getError

void (): clearGlErrors

String (int): _getString, _getString, _getString

int (int): _getInteger, _getInteger, _getInteger

long (int, int): _glFenceSync, _glFenceSync, _glFenceSync

int (long, int, long): _glClientWaitSync, _glClientWaitSync, _glClientWaitSync

void (long): _glDeleteSync, _glDeleteSync, _glDeleteSync

GlStateManager$Texture2DState[] (int): lambda$static$1

GlStateManager$Texture2DState (int): lambda$static$0, lambda$static$0, lambda$static$0