net.minecraft.world.chunk

public class ChunkGenerating

net.minecraft.world.level.chunk.status.ChunkStatusTasks
net.minecraft.class_9310
net.minecraft.world.chunk.ChunkGenerating

Field summary

Modifier and TypeField
private static final org.slf4j.Logger
LOGGER
field_60378
LOGGER

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
private static boolean
isLighted(ChunkAccess chunk)
method_57595(class_2791 arg0)
isLightOn(Chunk chunk)
static CompletableFuture<Chunk>
passThrough(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_57596(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
noop(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
generateStructureStarts(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_57601(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
generateStructures(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
loadStructureStarts(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk)
method_57600(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
loadStructures(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
generateStructureReferences(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_57603(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
generateStructureReferences(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
generateBiomes(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_57605(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
populateBiomes(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
generateNoise(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_57607(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
populateNoise(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
generateSurface(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_57608(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
buildSurface(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
generateCarvers(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_57609(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
carve(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
generateFeatures(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_57610(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
generateFeatures(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
initializeLight(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_57594(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
initializeLight(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
light(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_60555(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
light(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
generateSpawn(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_57613(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
generateEntities(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<Chunk>
full(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk)
method_60556(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
convertToFullChunk(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
private static void
postLoadProtoChunk(ServerLevel level, ValueInput$ValueInputList entities)
method_60552(class_3218 arg0, class_11368$class_11370 arg1)
addEntities(ServerWorld world, ReadView$ListReadView entities)
private static Chunk
lambda$full$0(ChunkAccess arg0, WorldGenContext arg1, GenerationChunkHolder arg2)
method_60553(class_2791 arg0, class_9312 arg1, class_9761 arg2)
method_60553(Chunk arg0, ChunkGenerationContext arg1, AbstractChunkHolder arg2)
private static void
lambda$full$1(ChunkAccess arg0, ServerLevel arg1, ProtoChunk arg2, LevelChunk arg3)
method_60551(class_2791 arg0, class_3218 arg1, class_2839 arg2, class_2818 arg3)
method_60551(Chunk arg0, ServerWorld arg1, ProtoChunk arg2, WorldChunk worldChunk)
private static Chunk
lambda$generateNoise$0(ChunkAccess arg0)
method_57599(class_2791 arg0)
method_57599(Chunk populated)