net.minecraft.world.biome.source.util

public class VanillaTerrainParametersCreator

net.minecraft.data.worldgen.TerrainProvider
net.minecraft.class_6765
net.minecraft.world.biome.source.util.VanillaTerrainParametersCreator

Field summary

Modifier and TypeField
private static final float
DEEP_OCEAN_CONTINENTALNESS
field_38024
field_38024
private static final float
OCEAN_CONTINENTALNESS
field_38025
field_38025
private static final float
PLAINS_CONTINENTALNESS
field_38026
field_38026
private static final float
BEACH_CONTINENTALNESS
field_38027
field_38027
private static final ToFloatFunction<Float>
NO_TRANSFORM
field_38028
IDENTITY
private static final ToFloatFunction<Float>
AMPLIFIED_OFFSET
field_38029
OFFSET_AMPLIFIER
private static final ToFloatFunction<Float>
AMPLIFIED_FACTOR
field_38030
FACTOR_AMPLIFIER
private static final ToFloatFunction<Float>
AMPLIFIED_JAGGEDNESS
field_38031
JAGGEDNESS_AMPLIFIER

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static <C, I extends ToFloatFunction<C>> Spline<C, I>
overworldOffset(I continents, I erosion, I ridges, boolean amplified)
method_42056(I arg0, I arg1, I arg2, boolean arg3)
createOffsetSpline(I continents, I erosion, I ridgesFolded, boolean amplified)
public static <C, I extends ToFloatFunction<C>> Spline<C, I>
overworldFactor(I continents, I erosion, I weirdness, I ridges, boolean amplified)
method_42055(I arg0, I arg1, I arg2, I arg3, boolean arg4)
createFactorSpline(I continents, I erosion, I ridges, I ridgesFolded, boolean amplified)
public static <C, I extends ToFloatFunction<C>> Spline<C, I>
overworldJaggedness(I continents, I erosion, I weirdness, I ridges, boolean amplified)
method_42058(I arg0, I arg1, I arg2, I arg3, boolean arg4)
createJaggednessSpline(I continents, I erosion, I ridges, I ridgesFolded, boolean amplified)
private static <C, I extends ToFloatFunction<C>> Spline<C, I>
buildErosionJaggednessSpline(I erosion, I weirdness, I ridges, float jaggednessFactorAtPeakRidgeAndErosionIndex0, float jaggednessFactorAtPeakRidgeAndErosionIndex1, float jaggednessFactorAtHighRidgeAndErosionIndex0, float jaggednessFactorAtHighRidgeAndErosionIndex1, BoundedFloatFunction<Float> jaggednessTransformer)
method_42053(I arg0, I arg1, I arg2, float arg3, float arg4, float arg5, float arg6, class_6501<Float> arg7)
method_42053(I erosion, I ridges, I ridgesFolded, float arg3, float arg4, float arg5, float arg6, ToFloatFunction<Float> amplifier)
private static <C, I extends ToFloatFunction<C>> Spline<C, I>
buildRidgeJaggednessSpline(I weirdness, I ridges, float jaggednessFactorAtPeakRidge, float jaggednessFactorAtHighRidge, BoundedFloatFunction<Float> jaggednessTransformer)
method_42052(I arg0, I arg1, float arg2, float arg3, class_6501<Float> arg4)
method_42052(I ridges, I ridgesFolded, float arg2, float arg3, ToFloatFunction<Float> amplifier)
private static <C, I extends ToFloatFunction<C>> Spline<C, I>
buildWeirdnessJaggednessSpline(I weirdness, float jaggednessFactor, BoundedFloatFunction<Float> jaggednessTransformer)
method_42049(I arg0, float arg1, class_6501<Float> arg2)
method_42049(I ridges, float arg1, ToFloatFunction<Float> amplifier)
private static <C, I extends ToFloatFunction<C>> Spline<C, I>
getErosionFactor(I erosion, I weirdness, I ridges, float baseValue, boolean shatteredTerrain, BoundedFloatFunction<Float> factorTransformer)
method_42054(I arg0, I arg1, I arg2, float arg3, boolean arg4, class_6501<Float> arg5)
method_42054(I erosion, I ridges, I ridgesFolded, float arg3, boolean arg4, ToFloatFunction<Float> amplifier)
private static float
calculateSlope(float y1, float y2, float x1, float x2)
method_42047(float arg0, float arg1, float arg2, float arg3)
method_42047(float arg0, float arg1, float arg2, float arg3)
private static <C, I extends ToFloatFunction<C>> Spline<C, I>
buildMountainRidgeSplineWithPoints(I ridges, float modulation, boolean saddle, BoundedFloatFunction<Float> offsetTransformer)
method_42050(I arg0, float arg1, boolean arg2, class_6501<Float> arg3)
method_42050(I ridgesFolded, float arg1, boolean arg2, ToFloatFunction<Float> amplifier)
private static float
mountainContinentalness(float ridge, float modulation, float allowRiversBelow)
method_42046(float arg0, float arg1, float arg2)
getOffsetValue(float arg0, float arg1, float arg2)
private static float
calculateMountainRidgeZeroContinentalnessPoint(float modulation)
method_42045(float arg0)
method_42045(float arg0)
public static <C, I extends ToFloatFunction<C>> Spline<C, I>
buildErosionOffsetSpline(I erosion, I ridges, float lowValley, float hill, float tallHill, float mountainFactor, float plain, float swamp, boolean includeExtremeHills, boolean saddle, BoundedFloatFunction<Float> offsetTransformer)
method_42051(I arg0, I arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, boolean arg8, boolean arg9, class_6501<Float> arg10)
createContinentalOffsetSpline(I erosion, I ridgesFolded, float continentalness, float arg3, float arg4, float arg5, float arg6, float arg7, boolean arg8, boolean arg9, ToFloatFunction<Float> amplifier)
private static <C, I extends ToFloatFunction<C>> Spline<C, I>
ridgeSpline(I ridges, float valley, float low, float mid, float high, float peaks, float minValleySteepness, BoundedFloatFunction<Float> offsetTransformer)
method_42048(I arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, class_6501<Float> arg7)
method_42048(I ridgesFolded, float continentalness, float arg2, float arg3, float arg4, float arg5, float arg6, ToFloatFunction<Float> amplifier)
private static float
lambda$static$2(float arg0)
method_42057(float arg0)
method_42057(float value)
private static float
lambda$static$1(float arg0)
method_42059(float arg0)
method_42059(float value)
private static float
lambda$static$0(float arg0)
method_42060(float arg0)
method_42060(float value)