| Vec3d |
| position() |
| method_73189() |
| getEntityPos() |
|
| Box |
| getBoundingBox() |
| method_5829() |
| getBoundingBox() |
|
| RegistryKey<LootTable> |
| getContainerLootTable() |
| method_42276() |
| getLootTable() |
|
| void |
|
| long |
| getContainerLootTableSeed() |
| method_42277() |
| getLootTableSeed() |
|
| void |
| setContainerLootTableSeed(long lootTableSeed) |
| method_42274(long arg0) |
| setLootTableSeed(long lootTableSeed) |
|
| DefaultedList<ItemStack> |
| getItemStacks() |
| method_42278() |
| getInventory() |
|
| void |
| clearItemStacks() |
| method_42273() |
| resetInventory() |
|
| World |
| level() |
| method_73183() |
| getEntityWorld() |
|
| boolean |
| isRemoved() |
| method_31481() |
| isRemoved() |
|
| default boolean |
| isEmpty() |
| method_5442() |
| isEmpty() |
|
| default void |
|
| default void |
|
| default void |
|
| default ActionResult |
|
| default void |
|
| default void |
| clearChestVehicleContent() |
| method_42293() |
| clearInventory() |
|
| default boolean |
| isChestVehicleEmpty() |
| method_42295() |
| isInventoryEmpty() |
|
| default ItemStack |
| removeChestVehicleItemNoUpdate(int slot) |
| method_42289(int arg0) |
| removeInventoryStack(int slot) |
|
| default ItemStack |
| getChestVehicleItem(int slot) |
| method_42290(int arg0) |
| getInventoryStack(int slot) |
|
| default ItemStack |
| removeChestVehicleItem(int slot, int count) |
| method_42286(int arg0, int arg1) |
| removeInventoryStack(int slot, int amount) |
|
| default void |
|
| default StackReference |
| getChestVehicleSlot(int slot) |
| method_42292(int arg0) |
| getInventoryStackReference(int slot) |
|
| default boolean |
|