| public static boolean |
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| private static boolean |
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| public void |
| submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) |
| method_17157(class_4587 arg0, class_11659 arg1, int arg2, S arg3, float arg4, float arg5) |
| render(MatrixStack arg0, OrderedRenderCommandQueue arg1, int arg2, S arg3, float arg4, float arg5) |
|
| private void |
| renderArmorPiece(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, ItemStack itemStack, EquipmentSlot slot, int lightCoords, S state) |
| method_4169(class_4587 arg0, class_11659 arg1, class_1799 arg2, class_1304 arg3, int arg4, S arg5) |
| renderArmor(MatrixStack matrices, OrderedRenderCommandQueue queue, ItemStack stack, EquipmentSlot slot, int light, S state) |
|
| private A |
|
| private boolean |
|
| public void |
| submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, EntityRenderState state, float yRot, float xRot) |
| method_4199(class_4587 arg0, class_11659 arg1, int arg2, class_10017 arg3, float arg4, float arg5) |
| render(MatrixStack arg0, OrderedRenderCommandQueue arg1, int arg2, EntityRenderState arg3, float arg4, float arg5) |
|