net.minecraft.client.render.entity

public class ShulkerEntityRenderer

extends MobEntityRenderer<ShulkerEntity, ShulkerEntityRenderState, ShulkerEntityModel>

All mapped superinterfaces:

FeatureRendererContext

net.minecraft.client.renderer.entity.ShulkerRenderer
net.minecraft.class_943
net.minecraft.client.render.entity.ShulkerEntityRenderer

Field summary

Modifier and TypeField
private static final Identifier
DEFAULT_TEXTURE_LOCATION
field_4781
TEXTURE
private static final Identifier[]
TEXTURE_LOCATION
field_4780
COLORED_TEXTURES

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public Vec3d
getRenderOffset(ShulkerRenderState state)
method_23189(class_10065 arg0)
getPositionOffset(ShulkerEntityRenderState arg0)
public boolean
shouldRender(Shulker entity, Frustum culler, double camX, double camY, double camZ)
method_4112(class_1606 arg0, class_4604 arg1, double arg2, double arg3, double arg4)
shouldRender(ShulkerEntity arg0, Frustum arg1, double arg2, double arg3, double arg4)
public Identifier
getTextureLocation(ShulkerRenderState state)
method_4111(class_10065 arg0)
getTexture(ShulkerEntityRenderState arg0)
public ShulkerEntityRenderState
createRenderState()
method_55269()
createRenderState()
public void
extractRenderState(Shulker entity, ShulkerRenderState state, float partialTicks)
method_62526(class_1606 arg0, class_10065 arg1, float arg2)
updateRenderState(ShulkerEntity arg0, ShulkerEntityRenderState arg1, float arg2)
public static Identifier
getTextureLocation(DyeColor color)
method_37105(class_1767 arg0)
getTexture(DyeColor shulkerColor)
protected void
setupRotations(ShulkerRenderState state, PoseStack poseStack, float bodyRot, float entityScale)
method_4114(class_10065 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(ShulkerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
public void
extractRenderState(LivingEntity entity, LivingEntityRenderState state, float partialTicks)
method_62355(class_1309 arg0, class_10042 arg1, float arg2)
updateRenderState(LivingEntity arg0, LivingEntityRenderState arg1, float arg2)
protected void
setupRotations(LivingEntityRenderState state, PoseStack poseStack, float bodyRot, float entityScale)
method_4058(class_10042 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(LivingEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
public Identifier
getTextureLocation(LivingEntityRenderState state)
method_3885(class_10042 arg0)
getTexture(LivingEntityRenderState arg0)
public void
extractRenderState(Entity entity, EntityRenderState state, float partialTicks)
method_62354(class_1297 arg0, class_10017 arg1, float arg2)
updateRenderState(Entity arg0, EntityRenderState arg1, float arg2)
public EntityRenderState
createRenderState()
method_55269()
createRenderState()
public Vec3d
getRenderOffset(EntityRenderState state)
method_23169(class_10017 arg0)
getPositionOffset(EntityRenderState arg0)
public boolean
shouldRender(Entity entity, Frustum culler, double camX, double camY, double camZ)
method_3933(class_1297 arg0, class_4604 arg1, double arg2, double arg3, double arg4)
shouldRender(Entity arg0, Frustum arg1, double arg2, double arg3, double arg4)
private static Identifier[]
lambda$TEXTURE_LOCATION$0(int arg0)
method_22791(int arg0)
method_22791(int arg0)
private static Identifier
lambda$static$1(SpriteId arg0)
method_22792(class_1_310 arg0)
method_22792(SpriteIdentifier spriteId)
private static String
lambda$static$2(String arg0)
method_60910(String arg0)
method_60910(String arg0)
private static String
lambda$static$0(String arg0)
method_60911(String arg0)
method_60911(String arg0)