History - net.minecraft.client.render.entity.ShulkerEntityRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
Identifier[] (int): lambda$static$3, method_22791, method_22791
Identifier[] (int): lambda$TEXTURE_LOCATION$0, method_22791, method_22791
Identifier (SpriteIdentifier): lambda$static$2, method_22792, method_22792
String (String): lambda$static$1, method_60910, method_60910
String (String): lambda$static$2, method_60910, method_60910
Identifier (SpriteIdentifier): lambda$static$1, method_22792, method_22792
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.entity.ShulkerRenderer
net.minecraft.class_943
net.minecraft.client.render.entity.ShulkerEntityRenderer
Fields
Identifier: DEFAULT_TEXTURE_LOCATION, field_4781, TEXTURE
Identifier[]: TEXTURE_LOCATION, field_4780, COLORED_TEXTURES
Constructors
(EntityRendererFactory$Context)
Methods
Vec3d (ShulkerEntityRenderState): getRenderOffset, method_23189, getPositionOffset
boolean (ShulkerEntity, Frustum, double, double, double): shouldRender, method_4112, shouldRender
Identifier (ShulkerEntityRenderState): getTextureLocation, method_4111, getTexture
ShulkerEntityRenderState (): createRenderState, method_55269, createRenderState
void (ShulkerEntity, ShulkerEntityRenderState, float): extractRenderState, method_62526, updateRenderState
Identifier (DyeColor): getTextureLocation, method_37105, getTexture
void (ShulkerEntityRenderState, MatrixStack, float, float): setupRotations, method_4114, setupTransforms
void (LivingEntity, LivingEntityRenderState, float): extractRenderState, method_62355, updateRenderState
void (LivingEntityRenderState, MatrixStack, float, float): setupRotations, method_4058, setupTransforms
Identifier (LivingEntityRenderState): getTextureLocation, method_3885, getTexture
void (Entity, EntityRenderState, float): extractRenderState, method_62354, updateRenderState
EntityRenderState (): createRenderState, method_55269, createRenderState
Vec3d (EntityRenderState): getRenderOffset, method_23169, getPositionOffset
boolean (Entity, Frustum, double, double, double): shouldRender, method_3933, shouldRender
Identifier[] (int): lambda$static$3, method_22791, method_22791
Identifier (SpriteIdentifier): lambda$static$2, method_22792, method_22792
String (String): lambda$static$1, method_60910, method_60910
String (String): lambda$static$0, method_60911, method_60911