net.minecraft.client.render.entity

public class DragonFireballEntityRenderer

extends EntityRenderer<DragonFireballEntity, EntityRenderState>

net.minecraft.client.renderer.entity.DragonFireballRenderer
net.minecraft.class_891
net.minecraft.client.render.entity.DragonFireballEntityRenderer

Field summary

Modifier and TypeField
private static final Identifier
TEXTURE_LOCATION
field_4661
TEXTURE
private static final RenderLayer
RENDER_TYPE
field_21735
LAYER

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
protected int
getBlockLightLevel(DragonFireball entity, BlockPos blockPos)
method_24086(class_1670 arg0, class_2338 arg1)
getBlockLight(DragonFireballEntity arg0, BlockPos arg1)
public void
submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3936(class_10017 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(EntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private static void
vertex(VertexConsumer builder, PoseStack$Pose pose, int lightCoords, float x, int y, int u, int v)
method_23837(class_4588 arg0, class_4587$class_4665 arg1, int arg2, float arg3, int arg4, int arg5, int arg6)
produceVertex(VertexConsumer vertexConsumer, MatrixStack$Entry matrix, int light, float x, int z, int textureU, int textureV)
public EntityRenderState
createRenderState()
method_55269()
createRenderState()
protected int
getBlockLightLevel(Entity entity, BlockPos blockPos)
method_24087(class_1297 arg0, class_2338 arg1)
getBlockLight(Entity arg0, BlockPos arg1)
private static void
lambda$submit$0(EntityRenderState arg0, PoseStack$Pose arg1, VertexConsumer arg2)
method_72972(class_10017 arg0, class_4587$class_4665 arg1, class_4588 arg2)
method_72972(EntityRenderState arg0, MatrixStack$Entry matricesEntry, VertexConsumer vertexConsumer)