| public final int |
| getPackedLightCoords(T entity, float partialTickTime) |
| method_24088(T arg0, float arg1) |
| getLight(T entity, float tickProgress) |
|
| protected int |
|
| protected int |
|
| public boolean |
| shouldRender(T entity, Frustum culler, double camX, double camY, double camZ) |
| method_3933(T arg0, class_4604 arg1, double arg2, double arg3, double arg4) |
| shouldRender(T entity, Frustum frustum, double x, double y, double z) |
|
| protected Box |
| getBoundingBoxForCulling(T entity) |
| method_62358(T arg0) |
| getBoundingBox(T entity) |
|
| protected boolean |
| affectedByCulling(T entity) |
| method_62406(T arg0) |
| canBeCulled(T entity) |
|
| public Vec3d |
| getRenderOffset(S state) |
| method_23169(S arg0) |
| getPositionOffset(S state) |
|
| public void |
|
| protected boolean |
| shouldShowName(T entity, double distanceToCameraSq) |
| method_3921(T arg0, double arg1) |
| hasLabel(T entity, double squaredDistanceToCamera) |
|
| public TextRenderer |
| getFont() |
| method_3932() |
| getTextRenderer() |
|
| protected void |
|
| protected final <S extends EntityRenderState> void |
| submitNameDisplay(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera, int offset) |
| method_1_2546(S arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3, int arg4) |
| renderLabelIfPresent(S state, MatrixStack matrices, OrderedRenderCommandQueue queue, CameraRenderState cameraRenderState, int y) |
|
| protected Text |
| getNameTag(T entity) |
| method_62426(T arg0) |
| getDisplayName(T entity) |
|
| protected float |
| getShadowRadius(S state) |
| method_55831(S arg0) |
| getShadowRadius(S state) |
|
| protected float |
| getShadowStrength(S state) |
| method_65247(S arg0) |
| getShadowOpacity(S state) |
|
| public abstract S |
| createRenderState() |
| method_55269() |
| createRenderState() |
|
| public final S |
| createRenderState(T entity, float partialTicks) |
| method_62425(T arg0, float arg1) |
| getAndUpdateRenderState(T entity, float tickProgress) |
|
| public void |
| extractRenderState(T entity, S state, float partialTicks) |
| method_62354(T arg0, S arg1, float arg2) |
| updateRenderState(T entity, S state, float tickProgress) |
|
| protected void |
| finalizeRenderState(T entity, S state) |
| method_73154(T arg0, S arg1) |
| updateShadow(T entity, S renderState) |
|
| private void |
|
| private void |
| extractShadowPiece(S state, Level level, float pow, BlockPos$MutableBlockPos pos, ChunkAccess chunk) |
| method_72978(S arg0, class_1937 arg1, float arg2, class_2338$class_2339 arg3, class_2791 arg4) |
| addShadowPiece(S renderState, World world, float shadowOpacity, BlockPos$Mutable pos, Chunk chunk) |
|
| private static Entity |
|