net.minecraft.client.render.block.entity

public class BellBlockEntityRenderer

implements BlockEntityRenderer<BellBlockEntity, BellBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.BellRenderer
net.minecraft.class_3880
net.minecraft.client.render.block.entity.BellBlockEntityRenderer

Field summary

Modifier and TypeField
public static final SpriteIdentifier
BELL_TEXTURE
field_17145
BELL_BODY_TEXTURE
private final SpriteHolder
sprites
field_61781
materials
private final BellBlockModel
model
field_20816
bellBody

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public BellBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(BellBlockEntity blockEntity, BellRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74347(class_3721 arg0, class_11953 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BellBlockEntity arg0, BellBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(BellRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_17139(class_11953 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BellBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()