| public static TexturedModelData |
| createHeadLayer() |
| method_32136() |
| getHeadTexturedModelData() |
|
| public static TexturedModelData |
| createFootLayer() |
| method_32137() |
| getFootTexturedModelData() |
|
| public BedBlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| public void |
| extractRenderState(BedBlockEntity blockEntity, BedRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74344(class_2587 arg0, class_11952 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BedBlockEntity arg0, BedBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public void |
|
| public void |
| submitPiece(BedPart part, SpriteId sprite, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, ModelFeatureRenderer$CrumblingOverlay breakProgress, int outlineColor) |
| method_3558(class_2742 arg0, class_1_310 arg1, class_4587 arg2, class_11659 arg3, int arg4, int arg5, class_11683$class_11792 arg6, int arg7) |
| renderPart(BedPart part, SpriteIdentifier arg1, MatrixStack arg2, OrderedRenderCommandQueue arg3, int light, int overlay, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, int outlineColor) |
|
| private Model$SinglePartModel |
|
| private static AffineTransformation |
|
| public static AffineTransformation |
|
| public void |
|
| public void |
|
| public void |
| extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public BlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| private static boolean |
|