net.minecraft.client.render.block.entity

public abstract class AbstractSignBlockEntityRenderer<S extends AbstractSignBlockEntityRenderState>

implements BlockEntityRenderer<SignBlockEntity, S>

net.minecraft.client.renderer.blockentity.AbstractSignRenderer
net.minecraft.class_10529
net.minecraft.client.render.block.entity.AbstractSignBlockEntityRenderer

Field summary

Modifier and TypeField
private static final int
BLACK_TEXT_OUTLINE_COLOR
field_55506
GLOWING_BLACK_TEXT_COLOR
private static final int
OUTLINE_RENDER_DISTANCE
field_55507
MAX_COLORED_TEXT_OUTLINE_RENDER_DISTANCE
private final TextRenderer
font
field_55508
textRenderer
private final SpriteHolder
sprites
field_61778
spriteHolder

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
protected abstract Model$SinglePartModel
getSignModel(S state)
method_65823(S arg0)
getModel(S state)
protected abstract SpriteIdentifier
getSignSprite(WoodType type)
method_45792(class_4719 arg0)
getTextureId(WoodType woodType)
public void
submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_65820(S arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(S arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private void
submitSignWithText(S state, PoseStack poseStack, ModelFeatureRenderer$CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector)
method_65821(S arg0, class_4587 arg1, class_11683$class_11792 arg2, class_11659 arg3)
render(S renderState, MatrixStack matrices, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue)
protected void
submitSign(PoseStack poseStack, int lightCoords, WoodType type, Model$Simple signModel, ModelFeatureRenderer$CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector)
method_65825(class_4587 arg0, int arg1, class_4719 arg2, class_3879$class_9948 arg3, class_11683$class_11792 arg4, class_11659 arg5)
renderSign(MatrixStack matrices, int lightmapCoords, WoodType woodType, Model$SinglePartModel model, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue)
private void
submitSignText(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, SignText signText)
method_65828(S arg0, class_4587 arg1, class_11659 arg2, class_8242 arg3)
renderText(S renderState, MatrixStack matrices, OrderedRenderCommandQueue queue, SignText text)
private static boolean
isOutlineVisible(BlockPos pos)
method_65827(class_2338 arg0)
shouldRenderTextOutline(BlockPos pos)
public static int
getDarkColor(SignText signText)
method_65822(class_8242 arg0)
getTextColor(SignText text)
public void
extractRenderState(SignBlockEntity blockEntity, S state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74333(class_2625 arg0, S arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(SignBlockEntity arg0, S arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
private OrderedText
lambda$submitSignText$0(SignRenderState arg0, Component arg1)
method_65819(class_11971 arg0, class_2561 arg1)
method_65819(AbstractSignBlockEntityRenderState arg0, Text textx)