| protected ShaderLoader$Definitions |
|
| private static void |
| loadShader(Identifier location, Resource resource, ShaderType type, Map<Identifier, Resource> files, com.google.common.collect.ImmutableMap$Builder<ShaderManager$ShaderSourceKey, String> output) |
| method_62939(class_2960 arg0, class_3298 arg1, ShaderType arg2, Map<class_2960, class_3298> arg3, com.google.common.collect.ImmutableMap$Builder<class_10151$class_10155, String> arg4) |
| loadShaderSource(Identifier id, Resource resource, ShaderType type, Map<Identifier, Resource> allResources, com.google.common.collect.ImmutableMap$Builder<ShaderLoader$ShaderSourceKey, String> builder) |
|
| private static GlImportProcessor |
|
| private static void |
|
| private static boolean |
|
| protected void |
|
| public String |
| getName() |
| method_22322() |
| getName() |
|
| private void |
|
| public PostEffectProcessor |
|
| public void |
|
| public String |
|
| protected void |
|
| protected Object |
|
| private static String |
|