com.mojang.blaze3d.systems

public interface CommandEncoderBackend

com.mojang.blaze3d.systems.CommandEncoderBackend
net.minecraft.class_1_154
com.mojang.blaze3d.systems.CommandEncoderBackend

Method summary

Modifier and TypeMethod
RenderPassBackend
createRenderPass(Supplier<String> label, GpuTextureView colorTexture, OptionalInt clearColor)
method_1_1390(Supplier<String> arg0, com.mojang.blaze3d.textures.GpuTextureView arg1, OptionalInt arg2)
createRenderPass(Supplier<String> labelGetter, com.mojang.blaze3d.textures.GpuTextureView colorAttachment, OptionalInt clearColor)
RenderPassBackend
createRenderPass(Supplier<String> label, GpuTextureView colorTexture, OptionalInt clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth)
method_1_1391(Supplier<String> arg0, com.mojang.blaze3d.textures.GpuTextureView arg1, OptionalInt arg2, com.mojang.blaze3d.textures.GpuTextureView arg3, OptionalDouble arg4)
createRenderPass(Supplier<String> labelGetter, com.mojang.blaze3d.textures.GpuTextureView colorAttachment, OptionalInt clearColor, com.mojang.blaze3d.textures.GpuTextureView depthAttachment, OptionalDouble clearDepth)
boolean
isInRenderPass()
method_1_1392()
isRenderPassOpen()
void
clearColorTexture(GpuTexture colorTexture, int clearColor)
method_1_1383(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture texture, int color)
void
clearColorAndDepthTextures(GpuTexture colorTexture, int clearColor, GpuTexture depthTexture, double clearDepth)
method_1_1381(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth)
void
clearColorAndDepthTextures(GpuTexture colorTexture, int clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight)
method_1_1382(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7)
clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth, int scissorX, int scissorY, int scissorWidth, int scissorHeight)
void
clearDepthTexture(GpuTexture depthTexture, double clearDepth)
method_1_1384(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture texture, double depth)
void
writeToBuffer(GpuBufferSlice destination, ByteBuffer data)
method_1_1397(GpuBufferSlice arg0, ByteBuffer arg1)
writeToBuffer(GpuBufferSlice slice, ByteBuffer source)
GpuBuffer$MappedView
mapBuffer(GpuBufferSlice buffer, boolean read, boolean write)
method_1_1393(GpuBufferSlice arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBufferSlice slice, boolean read, boolean write)
void
copyToBuffer(GpuBufferSlice source, GpuBufferSlice target)
method_1_1388(GpuBufferSlice arg0, GpuBufferSlice arg1)
copyToBuffer(GpuBufferSlice from, GpuBufferSlice to)
void
writeToTexture(GpuTexture destination, NativeImage source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height, int sourceX, int sourceY)
method_1_1398(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int depth, int offsetX, int offsetY, int width, int height, int skipPixels, int skipRows)
void
writeToTexture(GpuTexture destination, ByteBuffer source, NativeImage$Format format, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height)
method_1_1399(GpuTexture arg0, ByteBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture target, ByteBuffer buf, NativeImage$Format format, int mipLevel, int depth, int offsetX, int offsetY, int width, int height)
void
copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel)
method_1_1385(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel)
void
copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height)
method_1_1386(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel, int sourceX, int sourceY, int width, int height)
void
copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height)
method_1_1387(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture source, GpuTexture target, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height)
void
presentTexture(GpuTextureView texture)
method_1_1394(com.mojang.blaze3d.textures.GpuTextureView arg0)
presentTexture(com.mojang.blaze3d.textures.GpuTextureView texture)
GpuFence
createFence()
method_1_1389()
createFence()
GpuQuery
timerQueryBegin()
method_1_1395()
timerQueryBegin()
void
timerQueryEnd(GpuQuery query)
method_1_1396(com.mojang.blaze3d.systems.GpuQuery arg0)
timerQueryEnd(com.mojang.blaze3d.systems.GpuQuery timerQuery)