com.mojang.blaze3d.pipeline

public record RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

Field summary

Modifier and TypeField
private final Optional<Identifier>
vertexShader
private final Optional<Identifier>
fragmentShader
private final Optional<Defines>
shaderDefines
private final Optional<List<String>>
samplers
private final Optional<List<RenderPipeline$UniformDescription>>
uniforms
private final Optional<ColorTargetState>
colorTargetState
private final Optional<DepthStencilState>
depthStencilState
private final Optional<PolygonMode>
polygonMode
private final Optional<Boolean>
cull
private final Optional<VertexFormat>
vertexFormat
private final Optional<VertexFormat$DrawMode>
vertexFormatMode

Constructor summary

ModifierConstructor
public (Optional<Identifier> vertexShader, Optional<Identifier> fragmentShader, Optional<Defines> shaderDefines, Optional<List<String>> samplers, Optional<List<RenderPipeline$UniformDescription>> uniforms, Optional<ColorTargetState> colorTargetState, Optional<DepthStencilState> depthStencilState, Optional<PolygonMode> polygonMode, Optional<Boolean> cull, Optional<VertexFormat> vertexFormat, Optional<VertexFormat$DrawMode> vertexFormatMode)

Method summary

Modifier and TypeMethod
public Optional<Identifier>
vertexShader()
public Optional<Identifier>
fragmentShader()
public Optional<Defines>
shaderDefines()
public Optional<List<String>>
samplers()
public Optional<List<RenderPipeline$UniformDescription>>
uniforms()
public Optional<ColorTargetState>
colorTargetState()
public Optional<DepthStencilState>
depthStencilState()
public Optional<PolygonMode>
polygonMode()
public Optional<Boolean>
cull()
public Optional<VertexFormat>
vertexFormat()
public Optional<VertexFormat$DrawMode>
vertexFormatMode()