| public <S> void |
| renderLayers(EquipmentClientInfo$LayerType layerType, ResourceKey<EquipmentAsset> equipmentAssetId, Model<? super S> model, S state, ItemStack itemStack, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int outlineColor) |
| method_64077(class_10186$class_10190 arg0, class_5321<class_10394> arg1, class_3879<? super S> arg2, S arg3, class_1799 arg4, class_4587 arg5, class_11659 arg6, int arg7, int arg8) |
| render(EquipmentModel$LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S state, ItemStack stack, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int outlineColor) |
|
| public <S> void |
| renderLayers(EquipmentClientInfo$LayerType layerType, ResourceKey<EquipmentAsset> equipmentAssetId, Model<? super S> model, S state, ItemStack itemStack, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier playerTextureOverride, int outlineColor, int order) |
| method_64078(class_10186$class_10190 arg0, class_5321<class_10394> arg1, class_3879<? super S> arg2, S arg3, class_1799 arg4, class_4587 arg5, class_11659 arg6, int arg7, class_2960 arg8, int arg9, int arg10) |
| render(EquipmentModel$LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S state, ItemStack stack, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier textureId, int outlineColor, int initialOrder) |
|
| private static int |
|
| private static Sprite |
|
| private static Identifier |
|