History - net.minecraft.client.render.entity.equipment.EquipmentRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
int: NO_LAYER_COLOR, field_54178, field_54178
int: NO_LAYER_COLOR, field_54178, DEFAULT_DYE_COLOR
Function<EquipmentRenderer$TrimSpriteKey, Sprite>: trimSpriteLookup, field_54181, trimSprites
Function<EquipmentRenderer$TrimSpriteKey, PalettedTextureManager$Sprite>: trimTextureLookup, field_54181, trimSprites
Constructors
(EquipmentModelLoader, SpriteAtlasTexture)
(EquipmentModelLoader, PalettedTextureManager)
Methods
Sprite (SpriteAtlasTexture, EquipmentRenderer$TrimSpriteKey): lambda$new$1, method_64080, method_64080
PalettedTextureManager$Sprite (PalettedTextureManager, EquipmentRenderer$TrimSpriteKey): lambda$new$1, method_1_7187, method_1_7187
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.entity.layers.EquipmentLayerRenderer
net.minecraft.class_10197
net.minecraft.client.render.entity.equipment.EquipmentRenderer
Fields
int: NO_LAYER_COLOR, field_54178, field_54178
EquipmentModelLoader: equipmentAssets, field_54179, equipmentModelLoader
Function<EquipmentRenderer$LayerTextureKey, Identifier>: layerTextureLookup, field_54180, layerTextures
Function<EquipmentRenderer$TrimSpriteKey, Sprite>: trimSpriteLookup, field_54181, trimSprites
Constructors
(EquipmentModelLoader, SpriteAtlasTexture)
Methods
<S> void (EquipmentModel$LayerType, RegistryKey<EquipmentAsset>, Model<? super S>, S, ItemStack, MatrixStack, OrderedRenderCommandQueue, int, int): renderLayers, method_64077, render
<S> void (EquipmentModel$LayerType, RegistryKey<EquipmentAsset>, Model<? super S>, S, ItemStack, MatrixStack, OrderedRenderCommandQueue, int, Identifier, int, int): renderLayers, method_64078, render
int (EquipmentModel$Layer, int): getColorForLayer, method_64076, getDyeColor
Sprite (SpriteAtlasTexture, EquipmentRenderer$TrimSpriteKey): lambda$new$1, method_64080, method_64080
Identifier (EquipmentRenderer$LayerTextureKey): lambda$new$0, method_64079, method_64079