History - net.minecraft.client.render.entity.equipment.EquipmentRenderer

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

int: NO_LAYER_COLOR, field_54178, field_54178

int: NO_LAYER_COLOR, field_54178, DEFAULT_DYE_COLOR

Function<EquipmentRenderer$TrimSpriteKey, Sprite>: trimSpriteLookup, field_54181, trimSprites

Function<EquipmentRenderer$TrimSpriteKey, PalettedTextureManager$Sprite>: trimTextureLookup, field_54181, trimSprites

Constructors

(EquipmentModelLoader, SpriteAtlasTexture)

(EquipmentModelLoader, PalettedTextureManager)

Methods

Sprite (SpriteAtlasTexture, EquipmentRenderer$TrimSpriteKey): lambda$new$1, method_64080, method_64080

PalettedTextureManager$Sprite (PalettedTextureManager, EquipmentRenderer$TrimSpriteKey): lambda$new$1, method_1_7187, method_1_7187

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.entity.layers.EquipmentLayerRenderer

net.minecraft.class_10197

net.minecraft.client.render.entity.equipment.EquipmentRenderer

Fields

int: NO_LAYER_COLOR, field_54178, field_54178

EquipmentModelLoader: equipmentAssets, field_54179, equipmentModelLoader

Function<EquipmentRenderer$LayerTextureKey, Identifier>: layerTextureLookup, field_54180, layerTextures

Function<EquipmentRenderer$TrimSpriteKey, Sprite>: trimSpriteLookup, field_54181, trimSprites

Constructors

(EquipmentModelLoader, SpriteAtlasTexture)

Methods

<S> void (EquipmentModel$LayerType, RegistryKey<EquipmentAsset>, Model<? super S>, S, ItemStack, MatrixStack, OrderedRenderCommandQueue, int, int): renderLayers, method_64077, render

<S> void (EquipmentModel$LayerType, RegistryKey<EquipmentAsset>, Model<? super S>, S, ItemStack, MatrixStack, OrderedRenderCommandQueue, int, Identifier, int, int): renderLayers, method_64078, render

int (EquipmentModel$Layer, int): getColorForLayer, method_64076, getDyeColor

Sprite (SpriteAtlasTexture, EquipmentRenderer$TrimSpriteKey): lambda$new$1, method_64080, method_64080

Identifier (EquipmentRenderer$LayerTextureKey): lambda$new$0, method_64079, method_64079