| public static TexturedModelData |
| createEyeLayer() |
| method_32150() |
| getEyeTexturedModelData() |
|
| public static TexturedModelData |
| createWindLayer() |
| method_32151() |
| getWindTexturedModelData() |
|
| public static TexturedModelData |
| createShellLayer() |
| method_32152() |
| getShellTexturedModelData() |
|
| public static TexturedModelData |
| createCageLayer() |
| method_32153() |
| getPlainTexturedModelData() |
|
| public ConduitBlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| public void |
| extractRenderState(ConduitBlockEntity blockEntity, ConduitRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74369(class_2597 arg0, class_11961 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(ConduitBlockEntity arg0, ConduitBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public void |
|
| public void |
|
| public void |
| extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public BlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|