History - net.minecraft.client.render.block.entity.ConduitBlockEntityRenderer

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

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Fields

Constructors

Methods

26.3-snapshot-1

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Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

SpriteIdentifier: SHELL_TEXTURE, field_4377, BASE_TEXTURE

SpriteIdentifier: ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE

SpriteIdentifier: WIND_TEXTURE, field_4373, WIND_TEXTURE

SpriteIdentifier: VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE

SpriteIdentifier: OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE

SpriteIdentifier: CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE

SpriteHolder: materials, field_61785, materials

SpriteHolder: sprites, field_61785, materials

AffineTransformation: DEFAULT_TRANSFORMATION, field_1_2371, TRANSFORM

SpriteIdentifier: SHELL_TEXTURE, field_4377, BASE_TEXTURE

SpriteIdentifier: ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE

SpriteIdentifier: WIND_TEXTURE, field_4373, WIND_TEXTURE

SpriteIdentifier: VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE

SpriteIdentifier: OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE

SpriteIdentifier: CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.blockentity.ConduitRenderer

net.minecraft.class_829

net.minecraft.client.render.block.entity.ConduitBlockEntityRenderer

Fields

SpriteMapper: MAPPER, field_56365, SPRITE_MAPPER

SpriteIdentifier: SHELL_TEXTURE, field_4377, BASE_TEXTURE

SpriteIdentifier: ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE

SpriteIdentifier: WIND_TEXTURE, field_4373, WIND_TEXTURE

SpriteIdentifier: VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE

SpriteIdentifier: OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE

SpriteIdentifier: CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE

SpriteHolder: materials, field_61785, materials

ModelPart: eye, field_20823, conduitEye

ModelPart: wind, field_20824, conduitWind

ModelPart: shell, field_20825, conduitShell

ModelPart: cage, field_20826, conduit

Constructors

(BlockEntityRendererFactory$Context)

Methods

TexturedModelData (): createEyeLayer, method_32150, getEyeTexturedModelData

TexturedModelData (): createWindLayer, method_32151, getWindTexturedModelData

TexturedModelData (): createShellLayer, method_32152, getShellTexturedModelData

TexturedModelData (): createCageLayer, method_32153, getPlainTexturedModelData

ConduitBlockEntityRenderState (): createRenderState, method_74335, createRenderState

void (ConduitBlockEntity, ConduitBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74369, updateRenderState

void (ConduitBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_22750, render

void (BlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3569, render

void (BlockEntity, BlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74331, updateRenderState

BlockEntityRenderState (): createRenderState, method_74335, createRenderState