History - net.minecraft.client.render.block.entity.ConduitBlockEntityRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
SpriteIdentifier: SHELL_TEXTURE, field_4377, BASE_TEXTURE
SpriteIdentifier: ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE
SpriteIdentifier: WIND_TEXTURE, field_4373, WIND_TEXTURE
SpriteIdentifier: VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE
SpriteIdentifier: OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE
SpriteIdentifier: CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE
SpriteHolder: materials, field_61785, materials
SpriteHolder: sprites, field_61785, materials
AffineTransformation: DEFAULT_TRANSFORMATION, field_1_2371, TRANSFORM
SpriteIdentifier: SHELL_TEXTURE, field_4377, BASE_TEXTURE
SpriteIdentifier: ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE
SpriteIdentifier: WIND_TEXTURE, field_4373, WIND_TEXTURE
SpriteIdentifier: VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE
SpriteIdentifier: OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE
SpriteIdentifier: CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.blockentity.ConduitRenderer
net.minecraft.class_829
net.minecraft.client.render.block.entity.ConduitBlockEntityRenderer
Fields
SpriteMapper: MAPPER, field_56365, SPRITE_MAPPER
SpriteIdentifier: SHELL_TEXTURE, field_4377, BASE_TEXTURE
SpriteIdentifier: ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE
SpriteIdentifier: WIND_TEXTURE, field_4373, WIND_TEXTURE
SpriteIdentifier: VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE
SpriteIdentifier: OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE
SpriteIdentifier: CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE
SpriteHolder: materials, field_61785, materials
ModelPart: eye, field_20823, conduitEye
ModelPart: wind, field_20824, conduitWind
ModelPart: shell, field_20825, conduitShell
ModelPart: cage, field_20826, conduit
Constructors
(BlockEntityRendererFactory$Context)
Methods
TexturedModelData (): createEyeLayer, method_32150, getEyeTexturedModelData
TexturedModelData (): createWindLayer, method_32151, getWindTexturedModelData
TexturedModelData (): createShellLayer, method_32152, getShellTexturedModelData
TexturedModelData (): createCageLayer, method_32153, getPlainTexturedModelData
ConduitBlockEntityRenderState (): createRenderState, method_74335, createRenderState
void (ConduitBlockEntity, ConduitBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74369, updateRenderState
void (ConduitBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_22750, render
void (BlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3569, render
void (BlockEntity, BlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74331, updateRenderState
BlockEntityRenderState (): createRenderState, method_74335, createRenderState