| protected void |
|
| public void |
| releaseAllBuffers() |
| method_3327() |
| clear() |
|
| private int |
| getSectionIndex(int x, int y, int z) |
| method_3326(int arg0, int arg1, int arg2) |
| getChunkIndex(int x, int y, int z) |
|
| protected void |
| setViewDistance(int renderDistance) |
| method_3325(int arg0) |
| setViewDistance(int viewDistance) |
|
| public int |
| getViewDistance() |
| method_52839() |
| getViewDistance() |
|
| public HeightLimitView |
| getLevelHeightAccessor() |
| method_52840() |
| getWorld() |
|
| public void |
|
| public ChunkSectionPos |
| getCameraSectionPos() |
| method_62966() |
| getSectionPos() |
|
| public void |
| setDirty(int sectionX, int sectionY, int sectionZ, boolean playerChanged) |
| method_16040(int arg0, int arg1, int arg2, boolean arg3) |
| scheduleRebuild(int x, int y, int z, boolean important) |
|
| protected ChunkBuilder$BuiltChunk |
|
| protected ChunkBuilder$BuiltChunk |
| getRenderSection(long sectionNode) |
| method_62963(long arg0) |
| getRenderedChunk(long sectionPos) |
|
| private ChunkBuilder$BuiltChunk |
| getRenderSection(int sectionX, int sectionY, int sectionZ) |
| method_62964(int arg0, int arg1, int arg2) |
| getRenderedChunk(int sectionX, int sectionY, int sectionZ) |
|
| private boolean |
| containsSection(int sectionX, int sectionY, int sectionZ) |
| method_62965(int arg0, int arg1, int arg2) |
| isSectionWithinViewDistance(int sectionX, int sectionY, int sectionZ) |
|