| public RenderPass |
|
| public RenderPass |
| createRenderPass(Supplier<String> label, GpuTextureView colorTexture, OptionalInt clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth) |
| createRenderPass(Supplier<String> arg0, com.mojang.blaze3d.textures.GpuTextureView arg1, OptionalInt arg2, com.mojang.blaze3d.textures.GpuTextureView arg3, OptionalDouble arg4) |
| createRenderPass(Supplier<String> labelGetter, com.mojang.blaze3d.textures.GpuTextureView colorAttachment, OptionalInt clearColor, com.mojang.blaze3d.textures.GpuTextureView depthAttachment, OptionalDouble clearDepth) |
|
| public void |
| clearColorTexture(GpuTexture colorTexture, int clearColor) |
| clearColorTexture(GpuTexture arg0, int arg1) |
| clearColorTexture(GpuTexture texture, int color) |
|
| public void |
| clearColorAndDepthTextures(GpuTexture colorTexture, int clearColor, GpuTexture depthTexture, double clearDepth) |
| clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) |
| clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth) |
|
| public void |
| clearColorAndDepthTextures(GpuTexture colorTexture, int clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight) |
| clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) |
| clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth, int scissorX, int scissorY, int scissorLeft, int scissorTop) |
|
| public void |
| clearDepthTexture(GpuTexture depthTexture, double clearDepth) |
| clearDepthTexture(GpuTexture arg0, double arg1) |
| clearDepthTexture(GpuTexture texture, double depth) |
|
| public void |
|
| public GpuBuffer$MappedView |
| mapBuffer(GpuBuffer buffer, boolean read, boolean write) |
| mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) |
| mapBuffer(GpuBuffer buffer, boolean read, boolean write) |
|
| public GpuBuffer$MappedView |
|
| public void |
|
| public void |
|
| public void |
| writeToTexture(GpuTexture destination, NativeImage source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height, int sourceX, int sourceY) |
| writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) |
| writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int depth, int offsetX, int offsetY, int width, int height, int skipPixels, int skipRows) |
|
| public void |
| writeToTexture(GpuTexture destination, ByteBuffer source, NativeImage$Format format, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) |
| writeToTexture(GpuTexture arg0, ByteBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
| writeToTexture(GpuTexture target, ByteBuffer buf, NativeImage$Format format, int mipLevel, int depth, int offsetX, int offsetY, int width, int height) |
|
| public void |
| copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) |
| copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4) |
| copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel) |
|
| public void |
| copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) |
| copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
| copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel, int sourceX, int sourceY, int width, int height) |
|
| public void |
| copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) |
| copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
| copyTextureToTexture(GpuTexture source, GpuTexture target, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) |
|
| public void |
| presentTexture(GpuTextureView textureView) |
| presentTexture(com.mojang.blaze3d.textures.GpuTextureView arg0) |
| presentTexture(com.mojang.blaze3d.textures.GpuTextureView texture) |
|
| public GpuFence |
|
| public GpuQuery |
|
| public void |
| timerQueryEnd(GpuQuery query) |
| timerQueryEnd(com.mojang.blaze3d.systems.GpuQuery arg0) |
| timerQueryEnd(com.mojang.blaze3d.systems.GpuQuery timerQuery) |
|
| private void |
|
| private void |
|
| private void |
| verifyRegion(GpuTexture colorTexture, int regionX, int regionY, int regionWidth, int regionHeight) |
| verifyRegion(GpuTexture arg0, int arg1, int arg2, int arg3, int arg4) |
| verifyRegion(GpuTexture texture, int regionX, int regionY, int regionWidth, int regionHeight) |
|