net.minecraft.client.render.entity

public abstract class ZombieBaseEntityRenderer<T extends ZombieEntity, S extends ZombieEntityRenderState, M extends ZombieEntityModel<S>>

extends BipedEntityRenderer<T, S, M>

All mapped superinterfaces:

FeatureRendererContext

net.minecraft.client.renderer.entity.AbstractZombieRenderer
net.minecraft.class_968
net.minecraft.client.render.entity.ZombieBaseEntityRenderer

Field summary

Modifier and TypeField
private static final Identifier
ZOMBIE_LOCATION
field_4819
TEXTURE
private static final Identifier
BABY_ZOMBIE_LOCATION
field_1_1974
BABY_TEXTURE

Constructor summary

ModifierConstructor
protected (EntityRendererFactory$Context context, M mainModel, M babyMainModel, EquipmentModelData<M> adultModel, EquipmentModelData<M> babyModel)

Method summary

Modifier and TypeMethod
public Identifier
getTextureLocation(S state)
method_4163(S arg0)
getTexture(S arg0)
public void
extractRenderState(T entity, S state, float partialTicks)
method_62369(T arg0, S arg1, float arg2)
updateRenderState(T arg0, S arg1, float arg2)
protected boolean
isShaking(S state)
method_25449(S arg0)
isShaking(S arg0)
protected BipedEntityModel$ArmPose
getArmPose(T mob, HumanoidArm arm)
method_75456(T arg0, class_1306 arg1)
getArmPose(T arg0, Arm arg1)
public void
extractRenderState(Mob entity, HumanoidRenderState state, float partialTicks)
method_62366(class_1308 arg0, class_10034 arg1, float arg2)
updateRenderState(MobEntity arg0, BipedEntityRenderState arg1, float arg2)
protected BipedEntityModel$ArmPose
getArmPose(Mob mob, HumanoidArm arm)
method_65564(class_1308 arg0, class_1306 arg1)
getArmPose(MobEntity arg0, Arm arg1)
public void
extractRenderState(LivingEntity entity, LivingEntityRenderState state, float partialTicks)
method_62355(class_1309 arg0, class_10042 arg1, float arg2)
updateRenderState(LivingEntity arg0, LivingEntityRenderState arg1, float arg2)
protected boolean
isShaking(LivingEntityRenderState state)
method_25450(class_10042 arg0)
isShaking(LivingEntityRenderState arg0)
public Identifier
getTextureLocation(LivingEntityRenderState state)
method_3885(class_10042 arg0)
getTexture(LivingEntityRenderState arg0)
public void
extractRenderState(Entity entity, EntityRenderState state, float partialTicks)
method_62354(class_1297 arg0, class_10017 arg1, float arg2)
updateRenderState(Entity arg0, EntityRenderState arg1, float arg2)