History - net.minecraft.client.render.entity.ZombieBaseEntityRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Identifier: BABY_ZOMBIE_LOCATION, field_1_1974, BABY_TEXTURE
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.entity.AbstractZombieRenderer
net.minecraft.class_968
net.minecraft.client.render.entity.ZombieBaseEntityRenderer
Fields
Identifier: ZOMBIE_LOCATION, field_4819, TEXTURE
Constructors
(EntityRendererFactory$Context, M, M, EquipmentModelData<M>, EquipmentModelData<M>)
Methods
Identifier (S): getTextureLocation, method_4163, getTexture
void (T, S, float): extractRenderState, method_62369, updateRenderState
boolean (S): isShaking, method_25449, isShaking
BipedEntityModel$ArmPose (T, Arm): getArmPose, method_75456, getArmPose
void (MobEntity, BipedEntityRenderState, float): extractRenderState, method_62366, updateRenderState
BipedEntityModel$ArmPose (MobEntity, Arm): getArmPose, method_65564, getArmPose
void (LivingEntity, LivingEntityRenderState, float): extractRenderState, method_62355, updateRenderState
boolean (LivingEntityRenderState): isShaking, method_25450, isShaking
Identifier (LivingEntityRenderState): getTextureLocation, method_3885, getTexture
void (Entity, EntityRenderState, float): extractRenderState, method_62354, updateRenderState