History - net.minecraft.client.render.entity.ZombieBaseEntityRenderer

26.3-snapshot-3

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Constructors

Methods

26.3-snapshot-2

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26.3-snapshot-1

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26.2

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26.1.2

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26.1.1

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26.1

Names

Fields

Identifier: BABY_ZOMBIE_LOCATION, field_1_1974, BABY_TEXTURE

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.entity.AbstractZombieRenderer

net.minecraft.class_968

net.minecraft.client.render.entity.ZombieBaseEntityRenderer

Fields

Identifier: ZOMBIE_LOCATION, field_4819, TEXTURE

Constructors

(EntityRendererFactory$Context, M, M, EquipmentModelData<M>, EquipmentModelData<M>)

Methods

Identifier (S): getTextureLocation, method_4163, getTexture

void (T, S, float): extractRenderState, method_62369, updateRenderState

boolean (S): isShaking, method_25449, isShaking

BipedEntityModel$ArmPose (T, Arm): getArmPose, method_75456, getArmPose

void (MobEntity, BipedEntityRenderState, float): extractRenderState, method_62366, updateRenderState

BipedEntityModel$ArmPose (MobEntity, Arm): getArmPose, method_65564, getArmPose

void (LivingEntity, LivingEntityRenderState, float): extractRenderState, method_62355, updateRenderState

boolean (LivingEntityRenderState): isShaking, method_25450, isShaking

Identifier (LivingEntityRenderState): getTextureLocation, method_3885, getTexture

void (Entity, EntityRenderState, float): extractRenderState, method_62354, updateRenderState