net.minecraft.client.render.entity

public class StriderEntityRenderer

extends AgeableMobEntityRenderer<StriderEntity, StriderEntityRenderState, StriderEntityModel>

All mapped superinterfaces:

FeatureRendererContext

net.minecraft.client.renderer.entity.StriderRenderer
net.minecraft.class_4999
net.minecraft.client.render.entity.StriderEntityRenderer

Field summary

Modifier and TypeField
private static final Identifier
STRIDER_LOCATION
field_23372
TEXTURE
private static final Identifier
STRIDER_BABY_LOCATION
field_1_2101
BABY_TEXTURE
private static final Identifier
COLD_LOCATION
field_23937
COLD_TEXTURE
private static final Identifier
COLD_BABY_LOCATION
field_1_2100
COLD_BABY_TEXTURE
private static final float
SHADOW_RADIUS
field_47888
BABY_SHADOW_RADIUS_SCALE

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public Identifier
getTextureLocation(StriderRenderState state)
method_26421(class_10070 arg0)
getTexture(StriderEntityRenderState arg0)
protected float
getShadowRadius(StriderRenderState state)
method_55834(class_10070 arg0)
getShadowRadius(StriderEntityRenderState arg0)
public StriderEntityRenderState
createRenderState()
method_55269()
createRenderState()
public void
extractRenderState(Strider entity, StriderRenderState state, float partialTicks)
method_62544(class_4985 arg0, class_10070 arg1, float arg2)
updateRenderState(StriderEntity arg0, StriderEntityRenderState arg1, float arg2)
protected boolean
isShaking(StriderRenderState state)
method_26423(class_10070 arg0)
isShaking(StriderEntityRenderState arg0)
protected float
getShadowRadius(LivingEntityRenderState state)
method_55832(class_10042 arg0)
getShadowRadius(LivingEntityRenderState arg0)
public void
extractRenderState(LivingEntity entity, LivingEntityRenderState state, float partialTicks)
method_62355(class_1309 arg0, class_10042 arg1, float arg2)
updateRenderState(LivingEntity arg0, LivingEntityRenderState arg1, float arg2)
protected boolean
isShaking(LivingEntityRenderState state)
method_25450(class_10042 arg0)
isShaking(LivingEntityRenderState arg0)
public Identifier
getTextureLocation(LivingEntityRenderState state)
method_3885(class_10042 arg0)
getTexture(LivingEntityRenderState arg0)
public void
extractRenderState(Entity entity, EntityRenderState state, float partialTicks)
method_62354(class_1297 arg0, class_10017 arg1, float arg2)
updateRenderState(Entity arg0, EntityRenderState arg1, float arg2)
public EntityRenderState
createRenderState()
method_55269()
createRenderState()
protected float
getShadowRadius(EntityRenderState state)
method_55831(class_10017 arg0)
getShadowRadius(EntityRenderState arg0)
private static ItemStack
lambda$new$0(StriderRenderState arg0)
method_66853(class_10070 arg0)
method_66853(StriderEntityRenderState state)