| public ActionResult |
|
| public ProjectileEntity |
|
| public void |
| shoot(Projectile projectile, double xd, double yd, double zd, float pow, float uncertainty) |
| method_58654(class_1676 arg0, double arg1, double arg2, double arg3, float arg4, float arg5) |
| initializeProjectile(ProjectileEntity arg0, double arg1, double arg2, double arg3, float arg4, float arg5) |
|
| public ProjectileItem$Settings |
| createDispenseConfig() |
| method_58653() |
| getProjectileSettings() |
|
| private static Position |
|
| private static WindChargeEntity |
| lambda$use$0(Player arg0, Level arg1, ServerLevel arg2, LivingEntity arg3, ItemStack arg4) |
| method_61665(class_1657 arg0, class_1937 arg1, class_3218 arg2, class_1309 arg3, class_1799 arg4) |
| method_61665(PlayerEntity arg0, World arg1, ServerWorld world2, LivingEntity shooter, ItemStack stack) |
|