| public static TexturedModelData |
| createBodyLayer() |
| method_32063() |
| getTexturedModelData() |
|
| public void |
|
| private void |
| setArmsCharging(boolean hasItemInRightHand, boolean hasItemInLeftHand, float movingArmZBob) |
| method_48293(boolean arg0, boolean arg1, float arg2) |
| setChargingArmAngles(boolean arg0, boolean arg1, float arg2) |
|
| public void |
|
| private void |
| offsetStackPosition(PoseStack poseStack, boolean mainArm) |
| method_47977(class_4587 arg0, boolean arg1) |
| translateForHand(MatrixStack matrices, boolean mainHand) |
|
| public void |
|
| public void |
|