History - net.minecraft.client.render.entity.model.VexEntityModel

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

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Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.model.monster.vex.VexModel

net.minecraft.class_617

net.minecraft.client.render.entity.model.VexEntityModel

Fields

ModelPart: body, field_41117, body

ModelPart: rightArm, field_41118, rightArm

ModelPart: leftArm, field_41119, leftArm

ModelPart: rightWing, field_3602, rightWing

ModelPart: leftWing, field_3601, leftWing

ModelPart: head, field_41711, head

Constructors

(ModelPart)

Methods

TexturedModelData (): createBodyLayer, method_32063, getTexturedModelData

void (VexEntityRenderState): setupAnim, method_17127, setAngles

void (boolean, boolean, float): setArmsCharging, method_48293, setChargingArmAngles

void (VexEntityRenderState, Arm, MatrixStack): translateToHand, method_72866, setArmAngle

void (MatrixStack, boolean): offsetStackPosition, method_47977, translateForHand

void (Object): setupAnim, method_2819, setAngles

void (EntityRenderState, Arm, MatrixStack): translateToHand, method_2803, setArmAngle