History - net.minecraft.client.render.entity.model.VexEntityModel
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.model.monster.vex.VexModel
net.minecraft.class_617
net.minecraft.client.render.entity.model.VexEntityModel
Fields
ModelPart: body, field_41117, body
ModelPart: rightArm, field_41118, rightArm
ModelPart: leftArm, field_41119, leftArm
ModelPart: rightWing, field_3602, rightWing
ModelPart: leftWing, field_3601, leftWing
ModelPart: head, field_41711, head
Constructors
Methods
TexturedModelData (): createBodyLayer, method_32063, getTexturedModelData
void (VexEntityRenderState): setupAnim, method_17127, setAngles
void (boolean, boolean, float): setArmsCharging, method_48293, setChargingArmAngles
void (VexEntityRenderState, Arm, MatrixStack): translateToHand, method_72866, setArmAngle
void (MatrixStack, boolean): offsetStackPosition, method_47977, translateForHand
void (Object): setupAnim, method_2819, setAngles
void (EntityRenderState, Arm, MatrixStack): translateToHand, method_2803, setArmAngle