| public BatchingRenderCommandQueue |
| order(int order) |
| method_73529(int arg0) |
| getBatchingQueue(int arg0) |
|
| public void |
|
| public void |
| submitNameTag(PoseStack poseStack, Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, double distanceToCameraSq, CameraRenderState camera) |
| method_73482(class_4587 arg0, class_243 arg1, int arg2, class_2561 arg3, boolean arg4, int arg5, double arg6, class_12075 arg7) |
| submitLabel(MatrixStack arg0, Vec3d arg1, int arg2, Text arg3, boolean arg4, int arg5, double arg6, CameraRenderState arg7) |
|
| public void |
| submitText(PoseStack poseStack, float x, float y, FormattedCharSequence string, boolean dropShadow, Font$DisplayMode displayMode, int lightCoords, int color, int backgroundColor, int outlineColor) |
| method_73478(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8, int arg9) |
| submitText(MatrixStack arg0, float arg1, float arg2, OrderedText arg3, boolean arg4, TextRenderer$TextLayerType arg5, int arg6, int arg7, int arg8, int arg9) |
|
| public void |
|
| public void |
|
| public <S> void |
| submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, TextureAtlasSprite sprite, int outlineColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay) |
| method_73490(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1058 arg7, int arg8, class_11683$class_11792 arg9) |
| submitModel(Model<? super S> arg0, S arg1, MatrixStack arg2, RenderLayer arg3, int arg4, int arg5, int arg6, Sprite arg7, int arg8, ModelCommandRenderer$CrumblingOverlayCommand arg9) |
|
| public void |
| submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintedColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay, int outlineColor) |
| method_73494(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, boolean arg6, boolean arg7, int arg8, class_11683$class_11792 arg9, int arg10) |
| submitModelPart(ModelPart arg0, MatrixStack arg1, RenderLayer arg2, int arg3, int arg4, Sprite arg5, boolean arg6, boolean arg7, int arg8, ModelCommandRenderer$CrumblingOverlayCommand arg9, int arg10) |
|
| public void |
| submitBlock(PoseStack poseStack, BlockState state, int lightCoords, int overlayCoords, int outlineColor) |
| method_73481(class_4587 arg0, class_2680 arg1, int arg2, int arg3, int arg4) |
| submitBlock(MatrixStack arg0, BlockState arg1, int arg2, int arg3, int arg4) |
|
| public void |
|
| public void |
| submitBlockModel(PoseStack poseStack, RenderType renderType, BlockStateModel model, float r, float g, float b, int lightCoords, int overlayCoords, int outlineColor) |
| method_73484(class_4587 arg0, class_1921 arg1, class_1087 arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8) |
| submitBlockStateModel(MatrixStack arg0, RenderLayer arg1, BlockStateModel arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8) |
|
| public void |
| submitItem(PoseStack poseStack, ItemDisplayContext displayContext, int lightCoords, int overlayCoords, int outlineColor, int[] tintLayers, List<BakedQuad> quads, RenderType renderType, ItemStackRenderState$FoilType foilType) |
| method_73480(class_4587 arg0, class_811 arg1, int arg2, int arg3, int arg4, int[] arg5, List<class_777> arg6, class_1921 arg7, class_10444$class_10445 arg8) |
| submitItem(MatrixStack arg0, ItemDisplayContext arg1, int arg2, int arg3, int arg4, int[] arg5, List<BakedQuad> arg6, RenderLayer arg7, ItemRenderState$Glint arg8) |
|
| public void |
|
| public void |
|
| public void |
| clear() |
| method_72953() |
| clear() |
|
| public void |
| endFrame() |
| method_72954() |
| onNextFrame() |
|
| public it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<BatchingRenderCommandQueue> |
| getSubmitsPerOrder() |
| method_73532() |
| getBatchingQueues() |
|
| public RenderCommandQueue |
| order(int order) |
| method_73529(int arg0) |
| getBatchingQueue(int arg0) |
|
| private static boolean |
|
| private BatchingRenderCommandQueue |
| lambda$order$0(int arg0) |
| method_73533(int arg0) |
| method_73533(int orderx) |
|