net.minecraft.client.render.block.entity

public class StructureBlockBlockEntityRenderer<T extends BlockEntity extends StructureBoxRendering>

implements BlockEntityRenderer<T, StructureBlockBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.BlockEntityWithBoundingBoxRenderer
net.minecraft.class_838
net.minecraft.client.render.block.entity.StructureBlockBlockEntityRenderer

Field summary

Modifier and TypeField
public static final int
STRUCTURE_VOIDS_COLOR
field_63584
field_63584

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public StructureBlockBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(T blockEntity, BlockEntityWithBoundingBoxRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74358(T arg0, class_11955 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(T arg0, StructureBlockBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public static <T extends BlockEntity extends StructureBoxRendering> void
extract(T blockEntity, BlockEntityWithBoundingBoxRenderState state)
method_74357(T arg0, class_11955 arg1)
updateStructureBoxRenderState(T blockEntity, StructureBlockBlockEntityRenderState state)
public void
submit(BlockEntityWithBoundingBoxRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_74359(class_11955 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(StructureBlockBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private void
renderInvisibleBlocks(BlockEntityWithBoundingBoxRenderState state, BlockPos localPos, Vec3i size)
method_3585(class_11955 arg0, class_2338 arg1, class_2382 arg2)
renderInvisibleBlocks(StructureBlockBlockEntityRenderState state, BlockPos pos, Vec3i size)
private void
renderStructureVoids(BlockEntityWithBoundingBoxRenderState state, BlockPos startingPosition, Vec3i size)
method_61047(class_11955 arg0, class_2338 arg1, class_2382 arg2)
renderStructureVoids(StructureBlockBlockEntityRenderState state, BlockPos pos, Vec3i size)
public boolean
shouldRenderOffScreen()
method_3563()
rendersOutsideBoundingBox()
public int
getViewDistance()
method_33893()
getRenderDistance()
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
private static void
lambda$renderStructureVoids$0(BlockPos arg0, Direction arg1, int arg2, int arg3, int arg4)
method_61048(class_2338 arg0, class_2350 arg1, int arg2, int arg3, int arg4)
method_61048(BlockPos arg0, Direction arg1, int arg2, int arg3, int arg4)